Worldofjaymz Wiki
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Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic
 
Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic
   
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Spells - https://worldofjaymz.fandom.com/wiki/Spell_Changes
Spells -
 
   
 
Psychic Rules - https://worldofjaymz.fandom.com/wiki/Psionic_Rules
 
Psychic Rules - https://worldofjaymz.fandom.com/wiki/Psionic_Rules

Revision as of 22:11, 16 April 2020

PALLADIUM




DISCLAIMER - THIS IS IN NO WAY AN OFFICAL PROJECT IN ANY CAPACITY. PLEASE DO NO TRY TO CONSIDER IT AS SUCH. THIS IS JUST MY PERSONAL OPINION, WITH INPUT FROM OTHERS, AS TO WHAT AND HOW THE PALLADIUM SYSTEM SHOULD WORK IN THIS DAY OF GAMING.

So....this is it....time for someone to take it upon themselves to try and clean up our beloved mess of a rule system and try to set it straight.

I present to you Palladium 2.0

Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings will be listed elsewhere on this wiki.


General Rules:

Character Generation - https://worldofjaymz.fandom.com/wiki/Character_Generation

Combat Round - https://worldofjaymz.fandom.com/wiki/Combat_Round_and_Sequence

Hand-to-Hand/Melee Combat Rules - https://worldofjaymz.fandom.com/wiki/HTH_and_Melee_Combat

Ranged Combat Rules - https://worldofjaymz.fandom.com/wiki/Ranged_Combat

Missile Rules - https://worldofjaymz.fandom.com/wiki/Missiles

Vehicle Combat Rules -

Magic Rules - https://worldofjaymz.fandom.com/wiki/Magic

Spells - https://worldofjaymz.fandom.com/wiki/Spell_Changes

Psychic Rules - https://worldofjaymz.fandom.com/wiki/Psionic_Rules

Psionics Powers -

MDC - https://worldofjaymz.fandom.com/wiki/MDC

Giving and Taking Damage -

Injuries and Healing -

Special Rules - https://worldofjaymz.fandom.com/wiki/Special_Rules

Education and OCCs -

Skill Rules - https://worldofjaymz.fandom.com/wiki/Skill_Rules

Complete List of Skills -

Note - there are enough games with both magic and psionics that I am including the main rules for them here.


Setting Specific Material

Rifts

This will be considered the Default Palladium Game.

(Phaseworld is included as part of Rifts)


Beyond The Supernatural

Magic and Psionic Revisions


Heroes Unlimited

Super Power Rules


Palladium Fantasy


Nightbane

Morphus Rules -


Ninjas and Superspies

Chi Rules -


Revised Recon


After The Bomb


Splicers


Systems Failure


The Mechanoids


You will notice that TMNT, Robotech, and Macross II are not listed here. That is because they are no longer Palladium products. To that end however for TMNT any changes to After the Bomb can be applied to TMNT while for Robotech and Macross II just use the normal Combat rules since they are pretty straight forward settings just with MDC involved.