DISCLAIMER - THIS IS IN NO WAY AN OFFICAL PROJECT IN ANY CAPACITY. PLEASE DO NO TRY TO CONSIDER IT AS SUCH. THIS IS JUST MY PERSONAL OPINION, WITH INPUT FROM OTHERS, AS TO WHAT AND HOW THE PALLADIUM SYSTEM SHOULD WORK IN THIS DAY OF GAMING.
So....this is it....time for someone to take it upon themselves to try and clean up our beloved mess of a rule system and try to set it straight.
I present to you Palladium 2.0
Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings will be listed elsewhere on this wiki.
General Rules:
Character Generation - https://worldofjaymz.fandom.com/wiki/Character_Generation
Combat Rules
Magic Rules
Psychic Rules
Complete List of Skills
Note - there are enough games with both magic and psionics that I am including the main rules for them here.
Setting Specific Material
Rifts
Megadamage Combat
Psychic and Magic Rules Revisions
Beyond The Supernatural
Psychic and Magic rules revisions
Heroes Unlimited
Psychic and Magic Rules Revisions
Super Power Rules
Palladium Fantasy
Psychic and Magic Revisions
Nightbane
Psychic and Magic Revisions
Morphus Rules
Ninjas and Superspies
Chi Rule
Revised Recon
After The Bomb
Splicers
Systems Failure
The Mechanoids
You will notice that TMNT, Robotech, and Macross II are not listed here. That is because they are no longer Palladium products. To that end however for TMNT any changes to After the Bomb can be applied to TMNT while for Robotech and Macross II just use the Megadamge Combat rules found above listed under Rifts.