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PALLADIUM




DISCLAIMER - THIS IS IN NO WAY AN OFFICAL PROJECT IN ANY CAPACITY. PLEASE DO NO TRY TO CONSIDER IT AS SUCH. THIS IS JUST MY PERSONAL OPINION, WITH INPUT FROM OTHERS, AS TO WHAT AND HOW THE PALLADIUM SYSTEM SHOULD WORK IN THIS DAY OF GAMING.

So....this is it....time for someone to take it upon themselves to try and clean up our beloved mess of a rule system and try to set it straight.

I present to you Palladium 2.0

Note - This is to focus only on rules. As such OCC's, powers, spells, etc for specific settings will be listed elsewhere on this wiki.


General Rules:

Character Generation - https://worldofjaymz.fandom.com/wiki/Character_Generation

Combat Rules

Magic Rules

Psychic Rules

Complete List of Skills

Note - there are enough games with both magic and psionics that I am including the main rules for them here.


Setting Specific Material

Rifts

Megadamage Combat

Psychic and Magic Rules Revisions


Beyond The Supernatural

Psychic and Magic rules revisions


Heroes Unlimited

Psychic and Magic Rules Revisions

Super Power Rules


Palladium Fantasy

Psychic and Magic Revisions


Nightbane

Psychic and Magic Revisions

Morphus Rules


Ninjas and Superspies

Chi Rule


Revised Recon


After The Bomb


Splicers


Systems Failure


The Mechanoids


You will notice that TMNT, Robotech, and Macross II are not listed here. That is because they are no longer Palladium products. To that end however for TMNT any changes to After the Bomb can be applied to TMNT while for Robotech and Macross II just use the Megadamge Combat rules found above listed under Rifts.

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