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Background
Pathfinder long range science vessel


The Pathfinder-class was a type of science vessel fielded by the Federation Starfleet beginning in the year 2410. It was an advanced variant of the Intrepid-class starship of the 2370s decade.

When planning for Operation Delta Rising began, the Starfleet Corps of Engineers decided that an updated version of the Intrepid-class was necessary. Most of the technologies used in the Pathfinder-class were tested aboard USS Voyager before it departed for the Delta Quadrant in 2410. With the approval of Rear Admiral Tuvok, the class entered full production.

The Pathfinder-class featured a secondary deflector dish and could be equipped with the ablative generator pioneered on later Intrepid-class vessels, as well as the nadeon detonators used on Bellerophon-class starships. In addition it could deploy an Aeroshuttle from a berth at the bow to assist it during combat.

In the 25th century, the design of the Pathfinder-class long-range science vessel allowed its commanding officer to choose from different designs of livery, which could be modified further at starbases. These options were numbered Types, Upgrade and Veteran.

Furthermore, the installation of deflector shields from specific factions modified the hull appearance, including shields from the Reman Resistance, the Breen Confederacy and the Dominion.


Affiliation: Federation of Planets

Ship Type: Long Range Explorer

Class: Pathfinder

Manufacturer: San Francisco Fleet Yards, Utopia Planitia Fleet Yards

Crew: 166 plus 110 passengers

Passengers: maximum of 4,500 in emergencies


Notable Ships of Class:


USS Pathfinder NCC-97600

USS Albrighton NCC-91212


MDC BY LOCATION:


Saucer Section - 50,000

(1B) Bridge - 3,000

(1) Engineeering Section - 40,000

(2) Main Sensor/Communications Array - 4,500

Lateral Sensor Arrays (72) - 500 ea

(3) Main Hanger - 7,000

(3) Secondary hanger - 3,000

(4) Warp Nacelles (2) - 18,000 ea

(4) Impulse Engine (2) - 4,000

Small Guidance thrusters (many) - 250 ea

Small Airlocks/Access Hatches(many) - 125 ea

Large Airlocks (4) - 400 ea

Outer Hull (per 40 ft area) - 140

Interior walls (per 20 ft area) - 55

Type X/200 Phaser Arrays (4) - 3,000 ea

Type X/100 Phaser Array - 1,500

Type X/50 Phaser Array (6) - 600 ea

Photon Torpedo Launchers (4) - 900 ea

(5) Shields - 15,000 per side (90,000 total)

AR - 16

Armour - Stops up to and including Type VI Phasers and Mk VI Disruptors.


NOTES:


1 - Depleting the MDC of the Engineering Section will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.

1B - Destroying the Bridge will automatically switch control to main engineering in the engineering section. Once control is established in engineering the efficiency of the vessel will only be affected as follows: -5 to all combat rolls and attacks per melee are halved.

2 - Destroying the main sensors will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.

3 - Destroying the main hanger, the ship will not be able to deploy any craft until it is repaired. Under normal operations the carrier can launch or recover up to 3 shuttles per melee.

4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the Impulse engines will leave the ship adrift in space with very minimal movement allowed by its guidance thrusters. If in an atmosphere, the ship will crash.

5 - Shields regenerate at 600 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered


SPEEDS:


Speed - Realspace: mach 6.5 full impulse acceleration

Warpdrive: Cruise Warp 8 (0.117 Light years per hour), Maximum Cruise Warp 9.985 (0.983 Light years per hour), Maximum Warp 9.9985 (2.307 Light years per hour) for 48 hour.

Quantum Slipstream Drive: Transwarp 34+. Transwarp has theoretical upper "speed" limits of 100s of Lightyears per second but due to navigational difficulties, anomalies and dangers, travel velocities are typically limited to approximately 1000 light years per hour when used.

Maximum Range: 5 years of constant deployment


STATISTICAL DATA:
3b96a8d1d0ac91f931ba7df3cce829e3


Length: 434m

Height: 63m

Width: 159m

Weight: 751,900 tons


WEAPON SYSTEMS:


WEAPON: Type XII/200 Phaser Arrays (4, saucer, 2 dorsal: 1 front/left, 1 front/right, 2 ventral: 1 front/left, 1 front/right)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 330,000km maximum

DAMAGE: 7d4x100 per blast

RATE OF FIRE: single blasts or use gatling gun burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Type XII/50 Phaser Arrays (4, saucer, 2 dorsal: rear, 2 ventral rear)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 330,000km maximum

DAMAGE: 1d6x100+100 per blast

RATE OF FIRE: single blast or use gatling gun burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Type XII/100 Phaser Array (Engineering section, ventral)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 330,000km maximum

DAMAGE: 2d6x100+200 per blast

RATE OF FIRE: single blast or use gatling burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Type XII/50 Phaser Arrays (4, Engineering, 2 ventral: 1 rear/left, 1 rear/right, 2 Dorsal: 1 rear/left, 1 rear/right)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 330,000km maximum

DAMAGE: 1d6x100+100 per blast

RATE OF FIRE: single blast or use gatling burst rules

PAYLOAD: Unlimited

BONUSES: +3 to strike


WEAPON: Variable Torpedo Launchers (4, 2 forward, 2 rear)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 800,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of 3,700,000km maximum)

DAMAGE: 1d6x1000 per torpedo or 3d6x1000 per Quantum Torpedo

RATE OF FIRE: single fire or volleys of 6 twice per melee (up to 6 separate targets can be fired on with each volley)

PAYLOAD: 50 high yield torpedoes and 100 Quantum torpedoes total on board

BONUSES: +5 to strike in single fire mode, +3 to strike in volley fire mode.


SYSTEMS OF NOTE:


COMMUNICATIONS: Subspace communications network has a direct range of 35 light years but can be boosted to near unlimited via subspace network booster relay stations.

LIFE SUPPORT SYSTEMS: Can support full complement for several years.

LONG RANGE SENSOR SYSTEMS: Calibrated for use while travelling in interstellar space. High Resolution setting has a range of 8 light years. Low to Mid Resolution has a range of 25 light years. Systems included; Wide angle active EM scanner, Narrow angle active EM scanner, 2.0m diameter gamma ray telescope, Variable frequency EM flux sensor, Lifeform analysis instrument cluster, Parametric subspace field stress sensor, Gravimetric distortion scanner, Passive neutrino imaging scanner and Thermal imaging array. Gives a +20% bonus to Sensor Skill Rolls in High Resolution mode and a +10% bonus to sensor skill rolls in low Low to Mid Resolution mode.

SHORT RANGE SENSOR SYSTEMS: Calibrated for use while in a star system. Range is several million kilometers. Systems included are the same as those used by the Long Range Sensor Systems. Gives same bonuses as the Long Range Sensor Systems.

NAVIGATIONAL SENSOR SYSTEMS: Focused through the Long or Short Range Sensor Systems depending on the ships current location and mission. Systems included; Quasar telescope, Wide angle IR source tracker, narrow angle IR/UV/Gamma Ray imager, Passive subspace multi beacon receiver, Stellar graviton detectors, High energy charged particle detectors, Galactic plasma wave cartographic processor, Federation timebase beacon receiver and Stellar pair coordinate imager. Gives a +15% bonus to sensor skill rolls.

LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field stress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imaging sensor, Fixed angle gamma frequency counter and Virtual particle mapping camera. Gives a bonus of +20% to sensor skill rolls.

HOLODECK: This facility creates an artificial yet fully interactive and immersive holographic environment for those inside to take part in. A vastly wide variety of places and locations can be duplicated or programmed into the computer. The system is advanced enough so items or "beings" that are to be physically interacted with are imparted with a forcefield contoured to their outer shell to allow physical contact between living participant and holographic representation. Replicators are also employed to further enhance the immersion of the facility so that if a liquid is thrown or fallen into, or food spilled and so on, those involved will end up wet, stained, slimed, etc. Any matter resources used in this manner are immediately recycled back into the matter storage units for reuse. The facility has safety protocols set at default to avoid grievous injuries or unauthorized creation of sentient programs and weapons/items. This can be overridden of course but takes a high level command authorization to do so. Th Pathfinder class has 4 such facilities on board. One of large size (1000 square feet of floor space), one of medium size (approximately 700 square feet of floor space), and 2 small of size (500 square feet of floor space).

MODULAR MISSION BAYS (2): Located in the rear of the engineering hull, these two bays can be configured for a variety of purposes based on mission profile. Typically reconfiguration needs to be done while docked at a starbase. Current configurations include: Runabout Launch Bay (1 Danube class Runabout), High Capacity Advanced Medical Suite, Advanced Science Lab, MACO Company HQ, Consumables Storage for mission extension, Luxury Passenger Accommodations, and General Cargo space.


COMBAT BONUSES:


+5 to dodge vs other capital ships

-5 dodge attacks from starfighters etc


Craft COMPLEMENT (STANDARD):


Shuttlecraft - 1 Aero Class, 1 Type-11 Shuttlecraft, 4 Typ-8 Shuttlecraft

Auxiliary Craft - Several Workpods and Large EVA Suits


REFERENCES USED IN THIS DESIGN


Star Trek Encyclopedia

DITL - Daystrom Institute Technical Library

Spacedock Starship Recognition Manual Volume 1 The Ships of Starfleet Star Trek The Expanded Universe

Memory Alpha

Memory Beta

Memory Gamma

Memory Omega

STO Gaming Online

Ex Astris Scientia

Advanced Starship Design Bureau

Starbase 400

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