BACKGROUND (as per macross mecha manual)

Successor to point-defense Destroid Phalanx. Although exclusively used in atmosphere, strengthening armor and fire-power for all-environment-use is possible. Missile pods can move independently for a large area of attack. Like all destroids of this generation, rollers are installed in the soles of the feet to overcome the issue of speed.

Model Type - Phalanx Custom

Class - Strategic Defense Robot

Crew - 1

MDC By Location

Main Body - 700

Missile POds - 350

Legs - 400

Feet - 175

Wheels - 120

Head/Cockpit - 175

Defensive Gun - 125

Armour - stops upto and including standard 20mm rounds


Running - 100kph

Wheeled - 144kph

Range - Unlimited


Height - 12.8m

Length - 8.2m

Width - 9m

Weight - 58 tons

Cargo - minimal pilot and survival gear

Power System - Fusion Reactor


Weapon Type - Missile Pods

Primary Purpose - Anti-mecha

Range - 150km (speed is mach 6)

Damage - Varies by warhead type

Rate Of Fire - Volleys of 1-56

Payload - 168 total of H.E., Heavy HE, Plasma or Light Reaction warheads (Use Light Nuclear damage for Reaction warheads)

Bonuses - +3 strike

Weapon Type - Defensive Gun

Primary Purpose - Anti-mecha

Range - 3000m

Damage - 3d6x10 per round

Rate Of Fire - equal to pilots attacks, semi automatic

Payload - 75 armour piercing rounds

Bonuses - +2 strike

Bonuses and Penalties

Use Robot Combat Elite

+5% to allpiloting rolls

Systems of Note

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew or crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 days if neccessary, computer controlled independant oxygen supply and purge system that has upto 6 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 300 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System

Air defense radar - Can identify up to 72 airbourne targets and track up to 36 airbourne targets. 125km range

Radar - Can identify upto 48 and track upto 18 targets simultaneously to a range of 30 miles (48km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 30 miles (48km) depending on terrain

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 30 miles (50km)

Computer Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Radio Communications - long-range direction communication systems out to a range of 400 miles (640km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 300 feet (90m) away and louder sounds at longer distances)

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 20 feet doing 2d4x10md to anything within the radius. Also a 89% chance the power supply is leaking radiation.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -10% to all sensor skill rolls of any opponents within radar range depending on terrain.

References Used

Seto Kaiba

Unofficial Robotech Reference Guide

Macross II The RPG

Macross Mecha Manual

Fantasy and Animation HQ

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