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Background
Prometheus 1


The class prototype, the USS Prometheus, was launched from the Beta Antares Ship Yards in the Antares sector on stardate 50749.5. At the time of its launch, the Prometheus was so highly classified that only four people in all of Starfleet were trained to operate the prototype.

In an alternate timeline, vessels of the Prometheus-class were among the Federation fleet that engaged the forces of the Sphere-Builders during the Battle of Procyon V in the 26th century.


Affiliation: Federation of Planets

Ship Type: Attack Cruiser

Class: Prometheus

Manufacturer: Beta Antares Shipyards

Crew: 175 plus 200 passengers

Passengers: Up to 1000 pqssengers maximum in emergencies


Notable Ships of Class:


NX 59650 USS Prometheus


MDC BY LOCATION:


Saucer Section - 40,000

(1B) Bridge - 3,000

(1) Engineeering Section Upper - 22,000

(1) Engineeering Section Lower - 22,000

Special Note - destroyer either the upper or lower engineering section will force the ship to rely on the non-connected warp core of hhte saucer section for ftl travel.

(2) Main Sensor/Communications Array - 4,000

Lateral Sensor Arrays (96) - 400 ea

(3) Main Hanger - 8,500

(4) Warp Nacelles (4, 2 per engineering section) - 16,000 ea

Warp Nacelles (2 secondary on Saucer section) - 3,000 ea

(4) Impulse Engines (1 per section, 3 total) - 4,000 ea

Small Guidance thrusters (many) - 110 ea

Small Airlocks/Access Hatches(many) - 60 ea

Large Airlocks (4) - 200 ea

Outer Hull (per 40 ft area) - 100

Interior walls (per 20 ft area) - 3

Type X/120 Phaser Arrays (2) - 1,200 ea

Type X/100 Phaser Arrays (2) - 1,000 ea

Type X/60 Phaser Arrays (2) - 600 ea

Type X/40 Phaser Arrays (10) - 450 ea

Photon Torpedo Launchers (6) - 600 ea

(5) Shields - 15,000 per side (90,000 total)

AR - 15

Armour - Stops up to and icluding Type V Phasers and Mk V Disruptors.


NOTES:


1 - Depleting the MDC of the Engineering Section will put the ship out of commission. All internal systems will shut down, including life support and internal gravity.

1B - Destroying the Bridge will automatically switch control to main engineering in the engineering section. Once control is established in engineering the efficiency of the vessel will only be affected as follows: -5 to all combat rolls and attacks per melee are halved. erouting control to one of hte Battle Bridges will put the ship bac to full capability.

2 - Destroying the main sensors will deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a shuttlecraft at best. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.

3 - Destroying the main hanger, the ship will not be able to deploy any craft until it is repaired. Under normal operations the carrier can launch or recover up to 3 shuttles per melee.

4 - Depleting the MDC of the the warp nacelles will force the ship to rely on its Impulse engines. Depleting the MDC of the Impulse engines will leave the ship adrift in space with very minimal movement allowed by its guidance thrusters. If in an atmosphere, the ship will crash.

5 - Shields regenerate at mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered


SPEEDS:


Speed - Realspace: mach 7 full mpulse acceleration

Warpdrive: Cruise Warp 6 (0.045 Light years per hour), Maximum Cruise Warp 9.2 (0.186 Light years per hour), Maximum Warp 9.82 (0.274 Light years per hour) for 12 hours.

Maximum Range: 3 years of constant deployment


STATISTICAL DATA:
Prometheus 2


Length: 415m

Height: 70m

Width: 170m

Weight: 2,100,000 tons


WEAPON SYSTEMS:


WEAPON: Type XII/120 Phaser Arrays (4, saucer section, 2 dorsal (1 front/right, 1 front/left), 2 ventral (1 front/right, 1 front/left)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 300,000km maximum

DAMAGE: 4d4x100 per blast

RATE OF FIRE: single blast or use gatling gun burst rules

PAYLOAD: Unlimited

BONUSES: +4 to strike


WEAPON: Type XII/40 (2, saucer section, dorsal, rear)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 300,000km maximum

DAMAGE: 1d6x100 per blast

RATE OF FIRE: single blast or use gatling gun burst rules

PAYLOAD: Unlimited

BONUSES: +4 to strike


WEAPON: Type XII/100 Phaser Arrays (2, upper engineering, dorsal, 1 front/left, 1 front/right)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 300,000km maximum

DAMAGE: 2d6x100+200 per blast

RATE OF FIRE: single blast or use gatling gun burst rules

PAYLOAD: Unlimited

BONUSES: +4 to strike

Note - can only be used when in multi-vector assault formations


WEAPON: Type XII/40 Phaser Arrays (2, upper engineering, ventral, 1 front/right, 1 front/left)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 300,000km maximum

DAMAGE: 1d6x100 per blast

RATE OF FIRE: single blast or use gatling gun burst rules

PAYLOAD: Unlimited

BONUSES: +4 to strike

Note - can only be used when in multi-vector assault formations


WEAPON: Type XII/40 Phaser Arrays (6, lower engineering, 2 dorsal: 1 front/right, 1 front/left, 4 ventral: 1 front/right, 1 front/left, 1 rear/right, 1 rear/left)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 300,000km maximum

DAMAGE: 1d6x100 per blast

RATE OF FIRE: single blast or use gatling gun burst rules

PAYLOAD: Unlimited

BONUSES: +4 to strike

Note - dorsal phaser arrays can only be used when in multi-vector assault formations


WEAPON: Type XII/60 Phaser Arrays (2, lower engineering, ventral, 1 rear/right, 1 rear/left)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 300,000km maximum

DAMAGE: 2d4x100 per blast

RATE OF FIRE: single blast or use gatling gun burst rules

PAYLOAD: Unlimited

BONUSES: +4 to strike


WEAPON: Photon Torpedo Launchers (6, 2 saucers section: 1 front, 1 rear, 2 Upper Engineering section: 1 front, 1 rear, 2 Lower Engineering Section: 1 front, 1 rear)

PRIMARY PURPOSE: Anti-Ship

SECONDARY PURPOSE: Assault

RANGE - 750,000km maximum (Unless fired at warp speeds then range is much greater, being upwards of3,500,000km maximum)

DAMAGE: 1d6x1000 per high yield torpedo

RATE OF FIRE: single fire or can fire up to 5 in a volley twince per melee (volleys can each target upto 5 different targets)

PAYLOAD: 200 high yield torpedoes total on board, 80 per section

BONUSES: +4 to strike in single fire mode, +2 to strike in burst fire mode.


SYSTEMS OF NOTE:


COMMUNICATIONS: Subspace communications network has a direct range of 25 light years but can be boosted to near unlimited via subspace network booster relay stations.

LIFE SUPPORT SYSTEMS: Can support full complement for several years.

LONG RANGE SENSOR SYSTEMS: Calibrated for use while travelling in interstellar space. High Resolution setting has a range of 5 light years. Low to Mid Resolution has a range of 17 light years. Systems included; Wide angle active EM scanner, Narrow angle active EM scanner, 2.0m diameter gamma ray telescope, Variable frequency EM flux sensor, Lifeform analysis instrument cluster, Parametric subspace field stress sensor, Gravimetric distortion scanner, Passive neutrino imaging scanner and Thermal imaging array. Gives a +15% bonus to Sensor Skill Rolls in High Resolution mode and a +5% bonus to sensor skill rolls in low Low to Mid Resolution mode.

SHORT RANGE SENSOR SYSTEMS: Calibrated for use while in a star system. Range is several million kilometers. Systems included are the same as those used by the Long Range Sensor Systems. Gives same bonuses as the Long Range Sensor Systems.

NAVIGATIONAL SENSOR SYSTEMS: Focused through the Long or Short Range Sensor Systems depending on the ships current location and mission. Systems included; Quasar telescope, Wide angle IR source tracker, narrow angle IR/UV/Gamma Ray imager, Passive subspace multibeacon receiver, Stellar graviton detectors, High energy charged particle detectors, Galactic plasma wave cartographic processor, Federation timebase beacon receiver and Stellar pair coordinate imager. Gives a +10% bonus to sensor skill rolls.

LATERAL SENSOR ARRAYS: Have a range of several hundred thousand kilometers. Systems included ; Wide angle EM radiation imaging scanner, Quark population analysis counter, Z-range particulate spectrometry sensor, High energy proton spectrometry cluster, Gravimetric distortion mapping scanner, Steerable lifeform analysis instrument cluster, Active magnetic interferometry scanner, Low frequency EM flux sensor, Localized subspace fields stress sensor, Parametric subspace field dtress sensor, Hydrogen filter subspace flux sensor, Linear calibration subspace flux sensor, Variable band optical imaging cluster, Virtual aperture graviton flux spectrometer, High resolution graviton flux spectrometer, Very low energy graviton spin polarimeter, Passive imaging gamma interferometry sensor, Low level thermal imaging sensor, Fixed angle gamma frequency counter and Virtual particle mapping camera. Gives a bonus of +15% to sensor skill rolls.

BATTLE BRIDGES: The Upper and Lower Engineering sections have fully functioning bridge centers that can control the entire ship if necessary but are intended for use as a control center for each section during multi-vector assault formations.

Prometheus mva

Multi-Vector Assault mode

MULTI-VECTOR ASSAULT FORMATION: The Prometheus class is unique in that it can separate into three fully armed and warp capable combat ships. In this formation it can take on ships large than itself with an excellent chance of success.

ABLATIVE ARMOUR: The Prometheus class was designed to take advantage of the ablative armour systems developed for the Defiant-class on Deep Space Nine. What this means is that major sections of the ship have additional protection before they take damage directly:

Saucer Section - 5,000 mdc

Bridge - 2,000 mdc

Upper Engineering Section - 3,500 mdc

Lower Engineering Section - 3,500 mdc

Warp Nacelles (4) - 2,500 mdc ea

Impulse Engines (3) - 1,000 mdc ea


COMBAT BONUSES:


+5 (+6 for each section when in multi-vector mode) to dodge vs other capital ships

-5 (-3 for each section in multi-vector mode) dodge attacks from starfighters etc


Craft COMPLEMENT (STANDARD):


Shuttlecraft - 2 Shuttlecraft, 2 Shuttlepods

Auxiliary Craft - Several Workpods and Large EVA Suits


REFERENCES USED IN THIS DESIGN


Star Trek Encyclopedia

DITL - Daystrom Institute Technical Library

Spacedock Starship Recognition Manual Volume 1 The Ships of Starfleet Star Trek The Expanded Universe

Memory Alpha

Memory Beta

Memory Gamma

Memory Omega

STO Gaming Online

Ex Astris Scientia

Advanced Starship Design Bureau

Starbase 400

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