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'''Model Type''' - Queadluun-Rau
 
'''Model Type''' - Queadluun-Rau
   
'''Class''' - Female Power Armour
+
'''Class''' - Female Powered Battle Suit
   
 
'''Crew''' - 1
 
'''Crew''' - 1

Revision as of 00:46, 2 April 2012


BACKGROUND (as per macross mecha manual)

Queadluun-rau small


The largest and arguably most devastating Zentradi mecha of Space War I, the Queadluun-Rau battle suits of the female division forces are fast, maneuverable and well-armed mecha. Like the Nousjadeul-Ger of the Zentradi male division forces, the Queadluun-Rau is a powered suit of armor featuring two reaction furnaces that power massive dual engines, propelling the suit at tremendous speeds. A special inertia vector control system gives the Queadluun-Rau unparalled maneuverability and allows efficient atmospheric flight using only vernier thrusters, effectively compensating for the suit's lack of aerodynamic lift. In battle, the female powered suit relies upon a deadly array of rapid-fire laser and particle cannons, but most lethal of all are the missile launchers. Armed with over a hundred individual short-range missiles, the Queadluun-Rau is capable of engaging dozens of targets, inflicting heavy damage with torrents of guided missile fire.

Most famous of all Queadluun-Rau units in Space War I was the personal mecha of Zentradi ace pilot Milia Fallyna. Her incredible skills were legendary; Milia was undefeated in her military career up until Space War I. Such was her prowess that her reputation was known even among the Zentradi male divisions, a point of contention for Kamjin Kravshera. Infuriated by Millia's harsh criticisms of his failures in battle against the forces of the SDF-1 Macross, Kamjin cunningly goaded Milia into battle against Maximilian Jenius, the ace Valkyrie pilot of the UN Spacy. In her Queadluun-Rau, Milia sought the enemy ace eagerly, but was soundly defeated in battle by Jenius in his VF-1A Valkyrie and barely escaped with her life. It is also notable that another Queadluun-Rau unit was responsible for the attack upon Major Roy Focker's VF-1S Valkyrie fighter, the incident which ultimately proved fatal for the veteran ace pilot. Capable of deployment in any environment, the Queadluun-Rau could engage enemy forces in space, in the atmosphere or on the ground. Despite a lack of emphasis upon long-range weaponry, the Queadluun-Rau exceled at medium-to-close range combat and was one of the most versatile and successful Zentradi mecha.

Following the Great Interstellar War (Space War I), the Queadluun-Rau units were employed by the U.N. Forces. Unfortunately, breakdowns in production at the Factory Satellite caused a gradual decrease in operational units. Operational rates were reduced such that by the 2030s the Queadluun-Rau could not be supported by available spare parts. Fortunately, support for reproduction of the Queadluun-Rau remained strong. In 2035, variable fighter design and manufacturing company General Galaxy was entrusted by the U.N. Forces with a modernization and reproduction plan for the Queadluun-Rau.


Model Type - Queadluun-Rau

Class - Female Powered Battle Suit

Crew - 1


MDC By Location

Main Body - 350

Arms (2) - 130 ea

Hands (2) - 60 ea

Legs (2) - 190 ea

Feet (2) - 120 ea

Engines (2) - 200 ea

Missile Launchers (4) - 125 ea

Particle Guns (2) - 75 ea

Impact Guns (2) - 65 ea

Sensors - 50

AR - 14

Armour - stops upto and including standard 20mm rounds


Speed


Running - 176kph

Leaping - 30ft

Atmosphere - 1160kph at sea level, Mach 2.2 at 10km, Mach 4.8 at 30km. The powerful engines allow this unit to achive orbit under its own power.

Space - mach 9.6

Range - 3000km in space due to the need for reaction mass, otherwise effectively unlimited


Statistics

Height - 16.75m (18.8m to top of antenna)

Length - 10.8m

Width - 18.4m

Weight - 32.5 tons

PS - 50 Robotic lift - 25 tons, carry 12.5 tons

Cargo - none

Power System - two 2.1 GGV class Quimeliquola thermonuclear converters


Weapons


Weapon Type - Particle Guns (2)

Primary Purpose - anti-mecha

Range - 1800m

Damage - 2d4x10 per burst per gun. Typically fired together

Rate Of Fire - equal tpilots attacks

Payload - unlimited

Bonuses - +1 strike


Weapon Type - RGT-F Impact cannon (2)

Primary Purpose - Anti-mecha

Range - 1200m

Damage - 2d6x10 per burst per gun. Typocally fired together

Rate Of Fire - equal to pilots attacks

Payload - Unlimited

Bonuses - 0


Weapon Type - Micro-Missile launchers (4)

Primary Purpose - Anti-mecha

Range - 5km

Damage - 2d4x10 (light HE)

Rate Of Fire - volleys of 1-84 missiles equal to pilots attacks

Payload - 2 launchers have 21 missiles

2 launchers have 42 missiles each (can only fire upto 21 each maximum)

Bonuses - +1 strike


Bonuses and penalties


Use Robot/Vehicle Combat Basic/Elite with the following bonuses:

+1 attack at level 1 and 12

+1 disarm

+2 pull punch

+1 Autododge at level 2, 4, 7 and 11

+10% pilot rolls

Punch - 6d6

Kick - 9d6

Body block - 3d6

Restrained punch - 1d6x10+12sdc


Systems of Note

Queadluun-rau-dyrl small

DYRL version


Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental Pilot Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 days if neccessary, computer controlled independant oxygen supply and purge system that has upto 6 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 300 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System

Radar - Can identify upto 48 and track upto 18 targets simultaneously to a range of 100 miles (160km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 30 miles (48km) depending on terrain

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 30 miles (50km)

Computer Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons.

Radio Communications - long-range direction communication systems out to a range of 200 miles (320km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.

External Audio/Video Pick-up system


References Used


Seto Kaiba

Macross Mecha Manual

Anime/Mecha HQ

Robotech.com

Robotech Reference Guide

Robotech RPG (Both Editions)