Background (as per mecha HQ)


The third mobile suit developed under the Earth Federation Forces' top-secret "Project V," the RX-78 Gundam series sees final assembly and rollout at the Side 7 research colony under the supervision of engineer Tem Ray. The Gundam is designed as a fast, close-combat mobile suit and is the first to feature several new technologies, including the energy cap-based beam rifle (making the Gundam the first mobile suit to pack the firepower of a battleship) and beam saber. Three prototypes are constructed, although only one unit, the RX-78-2, survives a Zeon attack on Side 7 when Project V is discovered by Zeon ace pilot Char Aznable. The RX-78-2, having been commandeered by Ray's young son Amuro, fends off the attack and is transferred to the assault carrier White Base. Amuro Ray continues to serve as the Gundam's pilot for the remainder of the One Year War, being White Base's mobile front line of defense.

Although designed with "high performance" in mind, the Gundam is simply outmatched by its own pilot: Amuro's emerging Newtype abilities increasingly allow him to push the Gundam beyond its design limits. This has the often-annoying result of the Gundam's motors and joints getting burned out or overloaded simply because it can't keep up with Amuro's reflexes. A later field upgrade (first utilized on the RX-78-3 Gundam "G-3") involves coating the joints with an electromagnetic solution, thus reducing the motors' and joints' friction, and increasing the Gundam's performance to a point where it can keep up with Amuro's reaction time. Another factor that contributes to the Gundam's success is its "learning computer" system, which allows the mobile suit to "learn" from - and adapt to - the pilot's input. The data from the learning computer system is later incorporated into the Federation's first mass-production model mobile suit, the RGM-79 GM.

The Gundam's service record - and that of Amuro Ray - continually draw the attention of the Zeon forces - and particularly Char - until the end of the war, thus providing the distraction the Federation Forces need to complete construction of its GM units. The Gundam is finally destroyed at the Battle of A Baoa Qu in a fight against Char, piloting the MSN-02 Zeong mobile suit, although Amuro survives. The Gundam itself becomes the most famous mobile suit of the One Year War - even more famous than its young pilot, whose own abilities are the keys to the Gundam's performance, perhaps more so than the abilities of the Gundam itself.

Model Type - RX-78-2 Gundam

Class - Mobile Suit

Crew - 1

MDC By Location

Head - 165

Main Body - 600

Arms - 200 ea

Hands - 80 ea

Legs - 325 ea

Feet - 150 ea

Beam Gun - 200

Beam Sabres - 65 ea

Vulcan Guns - 40 ea

Backpack - 200

Tower Shield - 400

Note - the head can only be hit by a called shot and is -3 to strike.

AR - 18 (Vehicle AR)

Armour - Stops up to and including the equivalent of standard 90mm rounds (1d4x10md)

Note - these statistics are for use in, and to be consistent only within, the UC Gundam Universe. Use in other settings like Robotech or Rifts would need modification.


Running - 165 km/h

Space - Mach 3

Leaping - 200m


Height - 18.5m overall

Length - 4.3m

Width - 7.4m

Weight - 43.4 tons empty, 60 tons max

PS - 70 Robotic Lift - 35 tons, Carry - 17.5 tons

Cargo - minimal pilot and survival gear

Power System - Minovsky type ultracompact fusion reactor, output rated at 1380 kW

Cost - Unknown


Weapon Type - 60mm Vulcan Guns (2)

Primary Purpose - Anti-vehicle/missile

Range - 2400m

Damage - 4d6md per round. x3 for short bursts (1 attack, 20 rounds), x5 for medium bursts (1 attack, 50 rounds), x8 long bursts (2 attack, 100 rounds). Guns can be fired in tandem.

Rate Of Fire - equal to pilots attacks.

Payload - 400 rounds armour piercing explosive

Bonuses - +1 strike

Weapon Type - Beam Gun (1). This is on par with the moderate guns of most space ships in use.

Primary Purpose - anti-mecha

Range - 5000m

Damage - 6d6x10md

Rate Of Fire - equal to pilots attacks

Payload - 16 shots

Bonuses - +2 strike

Weapon Type - Beam sabres (2)

Primary Purpose - anti-mecha

Range - melee

Damage - 5d6x10md

Rate Of Fire - na

Payload - 90 seconds (6 melees) of use before needing a recharge

Bonuses - na

Optional Weapons and Add-On Systems

Hyper Bazooka (1)

Primary Purpose - anti-mecha

Range - 5km

Damage - 1d6x100md

Rate Of Fire - one at time equal to pilot's attacks

Payload - 6

Bonuses - -2 strike against fast moving targets such as other mecha

Gundam Hammer (1)

Primary Purpose - anti-mecha

Range - melee

Damage - 5d6md plus punch damage

Rate Of Fire - na

Payload - na

Bonuses - na

Hyper Hammer (1)

Primary Purpose - anti-mecha

Range - melee

Damage - 1d6x10md plus punch damage

Rate Of Fire - na

Payload - na

Bonuses - na

Bonuses and Penalties

Use Robot/Vehicle Elite training plus the following:

+2 strike ranged

+2 dodge (when later refitted with magnetic joint coatings)

+20% piloting rolls

Punch - 1d6x10md

Kick - 2d4x10+10md

Restrained Punch - 2d6md

Body block/tackle - 5d6md

Systems of Note

Sensors - Range - 5700m (include - Telescopic, Thermal, Radar, Infra-red)

Communications - 200km

Targeting System - +2 Strike

Re-entry cooling system

Learning Computer - once it has had 10 battles to analyze the unit can essentially pilot itself and give an increased bonus of +2 strike, +2 dodge, and +20% piloting to the pilot as the computer can "react" in "anticipation" of current events during a battle.

References Used


Mecha HQ

Mecha Press Magazine

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