FANDOM


Background
Sentinel 1


The Sentinel-class landing craft, also known as the Sentinel-class shuttle, was a transport used primarily by the Galactic Empire to carry troops, small vehicles, and supplies.

With its folding wing configuration and matching cockpit module, the Sentinel-class landing craft was based on the Lambda-class shuttle, both shuttles having seen design origins in the Theta-class shuttle. However, unlike its predecessor and its counterpart, the landing craft's exterior was encased in armor plating 25% heavier than the armor of a Lambda-class. The landing craft was also equipped with four deflector shield projectors. Despite its large size and heavy weight, the Sentinel-class was fast and agile due to its Cygnus HD7 engine array.

After the Clone Wars, the Galactic Empire made a change from starships like the Acclamator-class assault ship that were able to land on planets in order to unload troops, to space-bound Star Destroyers, the sheer size of which required them to remain in orbit above the planet. That change brought about the need for a dedicated, armored, and maneuverable landing craft to safely transport troops directly into battlefields. The Cygnus-Sienar shuttle family fulfilled most of the Empire's needs for light transports, introducing the Sentinel-class landing craft some time before the Battle of Yavin, and it eventually became the main troop transport in the Imperial Navy.


Ship Type: Troop Shuttle

Class: Sentinel Class

Crew: 5 + upto 54 troops


MDC BY LOCATION:


Main Hull 1160

Wings/Top Wing 250

Cockpit 400

Landing Struts 200

Engines 500

Lasers 100

Conc Missile Launchers 150

Repeating Blaster Cannons 75

Ion Cannon 100

Shields 910 per side

Armour - Ignores attacks that do 30md points of damage or less. Anything more than 30md applies all damage done.


Speed


Flying - Mach 14 in space, mach 7 in atmosphere with shields on, 1000kph in atmosphere with shields off

Range- Can operate up to 1 months with out restokcing/replenishment

Hyperdirve - 400 ly per hour, 40 ly per hour on back up system


Statistics
Sentinel schem


Length - 38m

Cargo - upto 180 tons

Cost - na


Weapons


Weapon - 8 laser cannon battery

Purpose - Anti-ship

Range - 5km in space, 2.5km in atmosphere

Damage - 6d6x10

Rate of Fire - equal t gunners attacks

Ammo - unlimited

Bonuses - +3 strike


Weapon - Concussion Missile Launchers (2)

Purpose - Anti-ship

Range - 14km in space, 7km in atmosphere

Damage - 9d6x10

Rate of Fire - 1 at a time or in pairs equal to gunners attacks

Ammo - 6 per launcher

Bonuses - +3 strike


Weapon - Repeating Blaster Cannons (2)

Purpose - Anti-vehicle/infantry

Range - 250m

Damage - 1d4x10 per burst

Rate of Fire - equal to gunners attacks

Ammo - unlimited

Bonuses - +4 strike


Weapon - Ion Cannon

Purpose - Anti-ship

Range - 7.2km in space, 3.6km in atmosphere

Damage - 4d6x10,eto shields, roll on ion damage table if shields are disabled

Rate of Fire - equal to gunners attacks

Ammo - unlimited

Bonuses - +2 strike


SYSTEMS OF NOTE:


COMMUNICATIONS: Subspace transceiver with a range of 15 light years. Emergency Beacon has a range of 50 light years

LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlmited amount of time however consumables will run out after 1 month if not replenished

PASSIVE SENSOR SYSTEMS: Have a radius of 20 000km. System inculdes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors.

SCANNING SENSOR SYSTEMS: Have a radius of approximately 40 000 000km. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +5% bonus to sensor skill rolls.

SEARCH SENSOR SYSTEMS: Have a range of 80 000km and can be directed to any of hte 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +10% bonus to sensor skill rolls.

FOCUSING SENSOR SYSTEMS: Have a radius of 4 000km and can be focused anywhere within the search systems range. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a ++15% bonus to sensor skill rolls.

Nav Computer


COMBAT BONUSES:


Use vehicle combat training

+1 attack at level 6 and 12

+1 dodge at level 4, 8 and 12

+15% piloting rolls


REFERENCES USED IN THIS DESIGN


Star Wars Trilogy Sourcebook Special Edition(West End GAmes)

Wookiepedia (http://starwars.wikia.com/)

Community content is available under CC-BY-SA unless otherwise noted.