FANDOM


Background
Sianmacross

uRRG


Coming Soon


Model Type - Sian Macross

Class - Super Dimensional Battlefortress (Prototype only 12 built)

Crew - 3250 Tirolians/50 Zentraedi + 550 Tirolians and 820 Zentraedi trops/pilots


MDC By Location


Main Hull - 45 000

Hull per 40 ft - 250

Reflex Cannon Booms - 45 000 ea

Main Engines - 35 000 ea

Secondary Engines - 4 500 ea

Bridge Tower - 4 000

Docking pylon - 2 000 ea

Main Particle Guns - 1 000 ea

Plasma Cannon - 800

Rail Cannons - 1 500 ea

Particle Guns - 250 ea

Dual Tri_lasers - 250ea

Missile Launchers - 250 ea

Hanger bays - 2 500 ea

Omni-directional Barrier - 100 000

when reduced to 0 the ODB will explode outwards doing 5d6x1000 damage to everything out to a radius of 25km.

Armour - stops upto and including all 30mm rounds


Speed


Flying - Mach 4 max

Space - Mach 8

Space Fold - 1 LY per 6 minutes

Range - Essentially unlimited but consumables could only last upto 3 years but could be extended upto 15 years or so with judicious use of supplies and recycling systems


Statistics
Sianmacross3

uRRG


Height - 312m

Length - 1215m

Width - 339m

Weight - 18 million tons

Cargo - Combat ops could only be maintained for 75 days

Power System - RRG Mk.1 protoculture-fueled Reflex furnace cluster

Cost - N/A


Weapons


Weapon Type - Reflex Cannon

Primary Purpose - Anti-ship/planetary bombardment

Range - 300 000km

Damage - 1d6x1 000 000

Rate Of Fire - 1 every 5 minutes (20 melees) maximum

Payload - unlimited

Bonuses - +2 strike


Weapon Type - Main Particle Cannons (8)

Primary Purpose - Anti-ship

Range - 300 000km

Damage - 3d6x1000

Rate Of Fire - 2 per melee

Payload - unlimited

Bonuses - +1 strike


Weapon Type - Railcannons (4)

Primary Purpose - Anti-ship

Range - 1500km

Damage - 4d6x1000

Rate Of Fire - 1 per melee

Payload - 3000 projectiles

Bonuses - na


Weapon Type - Particle Gun (16)

Primary Purpose - anti-ship

Range - 300 000km

Damage - 3d6x100

Rate Of Fire - 3 per melee

Payload - unlimited

Bonuses - +1 strike


Weapon Type - Torpedo Type Launchers (12)

Primary Purpose - Anti-ship

Range - 2000km

Damage - varies with warhead type

Rate Of Fire - 1 at a time upto 4 times per melee

Payload - 40 cruise missile type weapons with one of the following warheads: Heavy HE, or Heavy Nuclear

Bonuses - +2 strike


Weapon Type - Missile launchers (48)

Primary Purpose - Anti-mecha/missle

Range - 200km

Damage - 3d6x10

Rate Of Fire - 1-10 at a time

Payload - 10 missiles ready, 100 in reload magazines, takes 1 fullmelee to reload

Bonuses - +2 strike


Weapon Type - Plasma Cannon (1)

Primary Purpose - anti-ship

Range - 300 000km

Damage - 2d6x1000

Rate Of Fire - 2 per melee

Payload - unlimited

Bonuses - +1 strike


Bonuses and penalties
Sianmacross2

uRRG


cannot dodge fire from fighters/mecha


Systems of Note


Cross Dimensional Radar - Range of 200 billion km and can track upto 100 000 targets at once. This system allows the ship to detect what may lie along thier fold path or what may be be waiting in the area of their fold destination. Also the system can detect incoming ships prior to them defolding into the area.

Standard Radar - Range of 4000km and can track upto 2000 targets at once

Radar Warning receiver - Informs the crew of possible radar lock. Range - 4000km

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 4000km and can target upto 200 targets at once

Computer Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Lidar/Ladar - This system uses lasers to detect and image items as small as 50cm at 20km, as small as 300cm (2.0m) out to 50km and as small as 1000cm (10.0m) out to 100km. This system also assists the other sensors in detected and identification.

Fold Communications - Range unknown. No lag in communication time out to 20ly. +1 second of lag for every 20ly thereafter. (1000ly would have a lag of 49 seconds). Amplifiers can double the effectiveness.

Standard Communications - Range of 1 million km with next to no lag between communication points.

Gravitic sensors - This system detects and analyzes gravtic anomolies out to a range of 300 000km.

Electromagnetic sensors - This system detects and analyzes electromagnetic anomolies out to a range of 300 000km.

Thermal and Infa-red Sensors - This system detects and analyzes Thermal and Infa-Red anomolies out to a range of 300 000km.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the crew can impose a penalty of -3 to strike and a -20% to all sensor skill rolls of any opponents within standard radar range depending on terrain.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold thousands of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental System - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed (and can recirculate breathable air indefinitely if neccessary), computer controlled independant oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 1000 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several thousand rads, and polarized and light sensitive/adjusting tinted viewports.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system, power system temperature, ammunition counters, damage assessment indicators so on and so forth.

Motion detector/Collision Warning System

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 1000m away and louder sounds at longer distances)

Spotlights - high intensity spotlights that can shine on objects upto 2000m away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is to a radius of 2000m doing 2d4x10 000md to anything within the radius.


Carried Craft
Sian Macross Willis1

uRRG Willis


300 Bioroids,

15 Assault Carriers,

700 Zentraedi mecha,

12 asteroid mining craft,

4 Zentraedi shuttle craft.


References Used for images and technical information


Robotech.com

Robotech RPG (Both Editions)

Robotech Reference Guide

Macross Mecha Manual

Community content is available under CC-BY-SA unless otherwise noted.