The SDR-5V Spider is the crowning triumph of Newhart Interstellar Industry's long history of armament manufacture. Though the firm produced mostly AeroSpace Fighters, the Spider was their first and only entry into the BattleMech market.

In 2650, Star League requisitioned a special 'Mech for its elite commando forces. Newhart responded so quickly that most of the other 'Mech manufacturing firms were left sitting in the dust. Newhart had, in fact, already designed the SDR series, which more than met the minimum standards for a lightweight recon/attack 'Mech. They were also ready for production, and so Star League awarded them the contract.

The Spider got its name from the fact that the frontal armor alignment resembles a spiderweb pattern. The seams between the armor plates are filled with a fiberglass sealant that is bright red, making the pattern stand out even more.

Affiliation - House Kurita, House Marik

Model Type - SDR-5V Spider

Class - Light Battlemech

Crew - 1

MDC By Location

Head/Cockpit - 100

Reinforced Pilots Compartment - 150

Main Torso - 300

Arms - 100ea

Hands - 60ea

Legs - 150ea

Feet - 65ea

Medium Laser - 30ea

Note - the head can only be hit by a called shot and is -3 to strike.

Armour - stops up to and including all standard 7.62mm rounds


Running - 130 kph

Jump - 240m


Weight - 30 tons

PS - Robotic 30

Cargo - Minimal space for peronal items and weapons

Power System - Pitban 240 Fusion Engine


Weapon Type - Medium Laser (2 main torso)

Range - 900m

Damage - 2d4x10

Rate Of Fire - 4 per melee

Payload - na

Bonuses - na

Bonuses and Penalties

Use Robot Combat Training

Lift - 15 tons, carry - 7.5 tons

Punch - 2d6

Restrained Punch - 5d6 sdc

Kick - 3d6

Body Block - 1d6

Systems of Note

Combat Computer - Identifies friendly and enemy units, types, and classes. Range 3km

Radar - Detects friendly or enemy units in the surrounding area. Affected by terrain. range - 10km

Target Interlocking Circuits - These allow you to link weapons together in order to fire them at the same time. Each weapon still needs a separate to-hit roll. This system give syou 3 "circuits" to set up which can be rearranged as needed at teh cots of 2 melee actions.

Damage Monitor - This system gives the pilot a detailed reading of their units status and damage situation including ammunition counters and diagnostics. It can also give a rough readout of enemy units status in regards tho their damage and functionality status.

Ejection System - Once the head is reduced to zero and the pilots compartment is reduced to zero, the pilot is automatically ejected in order to save them. Once propelled skyward out of the ruined mech, they parachute safely to the ground.

References Used

Battletech Technical Manual 3025 (FASA)

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