The SDR-5V Spider is the crowning triumph of Newhart Interstellar Industry's long history of armament manufacture. Though the firm produced mostly AeroSpace Fighters, the Spider was their first and only entry into the BattleMech market.
In 2650, Star League requisitioned a special 'Mech for its elite commando forces. Newhart responded so quickly that most of the other 'Mech manufacturing firms were left sitting in the dust. Newhart had, in fact, already designed the SDR series, which more than met the minimum standards for a lightweight recon/attack 'Mech. They were also ready for production, and so Star League awarded them the contract.
The Spider got its name from the fact that the frontal armor alignment resembles a spiderweb pattern. The seams between the armor plates are filled with a fiberglass sealant that is bright red, making the pattern stand out even more.
Affiliation - House Kurita, House Marik
Model Type - SDR-5V Spider
Class - Light Battlemech
Crew - 1
MDC By Location
Head/Cockpit - 100
Reinforced Pilots Compartment - 150
Main Torso - 300
Arms - 100ea
Hands - 60ea
Legs - 150ea
Feet - 65ea
Medium Laser - 30ea
Note - the head can only be hit by a called shot and is -3 to strike.
Armour - stops up to and including all standard 7.62mm rounds
Running - 130 kph
Jump - 240m
Weight - 30 tons
PS - Robotic 30
Cargo - Minimal space for peronal items and weapons
Power System - Pitban 240 Fusion Engine
Weapon Type - Medium Laser (2 main torso)
Range - 900m
Damage - 2d4x10
Rate Of Fire - 4 per melee
Payload - na
Bonuses - na
Bonuses and Penalties
Use Robot Combat Training
Lift - 15 tons, carry - 7.5 tons
Punch - 2d6
Restrained Punch - 5d6 sdc
Kick - 3d6
Body Block - 1d6
Systems of Note
Combat Computer - Identifies friendly and enemy units, types, and classes. Range 3km
Radar - Detects friendly or enemy units in the surrounding area. Affected by terrain. range - 10km
Target Interlocking Circuits - These allow you to link weapons together in order to fire them at the same time. Each weapon still needs a separate to-hit roll. This system give syou 3 "circuits" to set up which can be rearranged as needed at teh cots of 2 melee actions.
Damage Monitor - This system gives the pilot a detailed reading of their units status and damage situation including ammunition counters and diagnostics. It can also give a rough readout of enemy units status in regards tho their damage and functionality status.
Ejection System - Once the head is reduced to zero and the pilots compartment is reduced to zero, the pilot is automatically ejected in order to save them. Once propelled skyward out of the ruined mech, they parachute safely to the ground.
Battletech Technical Manual 3025 (FASA)