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Standard features, sensors and equipment for all Robots, Vehicles, power Armour and Aircraft.

Sensor displays

Source unknown

Unless noted below apply the General systems to the various types of units. (ie Unless it says specifically CS, Triax, Naruni, so on and so forth)

Sidenote - Titan systems are purposefully kept below the CS/Triax standard, by Archie, to keep suspicions from growing to high from those nations

Also note - the general equipment listing for aircraft can and should be used for at least early 21st century aircraft in games like Heroes Unlimited or present day Ninjas and Superspies campaigns. while the all of it can be used for items made for and in Chaos Earth


General Robots and Heavy Vehicles (Tanks/APCs etc)

(Northern Gun, Wellington Industries, Titan Robotics, Iron heart Armaments, Chipwell, Golden Age Weaponsmiths, ect)

Nuclear powered - Life of the power supply is 10 years

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew or crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 weeks if necessary, computer controlled independent oxygen supply and purge system that has upto 12 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System - Range 500ft

Radar - Can identify upto 72 and track upto 48 targets simultaneously to a range of 40 miles (64km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - upto 40 miles (64km).

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 40 miles (64km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.

Laser Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons. Smart Missiles are excluded from this.

Multi-Lock capability - Unit can lock on to and fire at 6 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's radar tracking system.

Look and lock capability - Unit can lock on to and fire at 8 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's helmet mounted eye movement recognition cuing system.

LIDAR - This system uses lasers to detect and image items as small as 100cm (1.0m) at 3km, as small as 500cm (5.0m) out to 7km and as small as 2000cm (20.0m) out to 10km. This system also assists the other sensors in detection and identification.

Radio Communications - long-range direction communication systems out to a range of 500 miles (800km) that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 300 feet (90m) away and louder sounds at longer distances)

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 2d6x10md to anything within the radius. Also a 89% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 6 can be programmed at once) that must recite a 6 digit access code. There is a manual over-ride keypad in case of systems failure.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -10% to all sensor skill rolls of any opponents within radar range depending on terrain.


General Power Armour and Light Vehicles (Like the Sky king etc)

(Northern Gun, Wellington Industries, Titan Robotics, Iron heart Armaments, Chipwell, Golden Age Weaponsmiths)

Nuclear powered - Life of the power supply is 5 years

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 1 week if necessary, computer controlled independent oxygen supply and purge system that has upto 8 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, altimeter, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System - Range 400ft

Radar - Can identify upto 48 and track upto 24 targets simultaneously to a range of 10 miles (16km) for airborne targets and 5 miles (8km) for ground targets depending on terrain.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 10 miles (16km). Can target up to 4 targets at once.

Laser Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons. Smart Missiles are excluded from this.

Look and lock capability - Unit can lock on to and fire at 6 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's helmet mounted eye movement recognition cuing system.

Radio Communications - long-range direction communication systems out to a range of 300 miles (480km) that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.


General Aircraft

(Northern Gun, Wellington Industries, Titan Robotics, Iron heart Armaments, Chipwell, Golden Age Weaponsmiths)

(Transports and Combat aircraft like jets and planes. Helicopters typically uses the same systems as Robots)

Nuclear powered - Life of the power supply is 10 years

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew or crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 2 days if necessary, computer controlled independent oxygen supply and purge system that has upto 12 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, altimeter, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System - Range 1000ft

Smoke and Chaff/Flare Dispensers - 12 charges of smoke each create 60ft area of smoke behind the craft. Chaff and flare give the craft a 75% chance of confusing radar guided (chaff) and heat seeking (flares) causing them to lose lock and miss their target.

Fly by Light Control systems - If the craft takes more than 50% damage the systems may fail (60% chance). Loss of the control system gives a penalty to the pilot of -50% to all piloting rolls to maintain control of the aircraft. While functioning the systems give a bonus (+15% for fly by light) to all piloting rolls.

Radar - Can identify upto 72 and track upto 48 targets simultaneously to a range of 264 miles (425km)

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 264 miles (425km).

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 264 miles (425km).

Laser Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons. Smart Missiles are excluded from this.

Multi-Lock capability - Unit can lock on to and fire at 6 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's radar tracking system.

Look and lock capability - Unit can lock on to and fire at 8 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's helmet mounted eye movement recognition cuing system.

LIDAR - This system uses lasers to detect and image items as small as 100cm (1.0m) at 3km, as small as 500cm (5.0m) out to 7km and as small as 2000cm (20.0m) out to 10km. This system also assists the other sensors in detection and identification.

Radio Communications - long-range direction communication systems out to a range of 500 miles (800km) that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km) for emergency back-up. Both radios have full encryption capabilities.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 2d6x10md to anything within the radius. Also a 89% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 6 can be programmed at once) that must recite a 6 digit access code. There is a manual over-ride keypad in case of systems failure.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -10% to all sensor skill rolls of any opponents within radar range depending on terrain.


CS/Triax Robots and heavy vehicles (Like tanks and APCs)

Nuclear powered - Life of the power supply is 15 years

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew or crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 weeks if necessary, computer controlled independent oxygen supply and purge system that has upto 18 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System - Range 600ft

Radar - Can identify and track upto 96 targets simultaneously to a range of 50 miles (80km) for airborne targets and 15 miles (24km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 50 miles (80km).

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 50 miles (80km).

Laser Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Multi-Lock capability - Unit can lock on to and fire at 8 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's radar tracking system.

Look and lock capability - Unit can lock on to and fire at 10 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's helmet mounted eye movement recognition cuing system.

LIDAR/LADAR - This system uses lasers to detect and image items as small as 10cm at 5km, as small as 200cm (2.0m) out to 15km and as small as 1000cm (10.0m) out to 25km. This system also assists the other sensors in detection and identification.

Radio Communications - long-range direction communication systems out to a range of 600 miles (960km) that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 15 miles (24km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 90 decibels.

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 400 feet (130m) away and louder sounds at longer distances)

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 3d6x10md to anything within the radius. Also a 75% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 8 can be programmed at once) that must recite a 8 digit access code. There is a manual over-ride keypad in case of systems failure.

Advanced optics system - Thermal-imaging, Infra-red, ultraviolet, nightvision, video recording (upto 24 hours of video storage), telescopic (x16 magnification) out to a range of 2000ft (600m)

Infra-red Spotlights - used to scan the area without giving its position away like regular spotlights out to a range of 600ft (150m). Can only be seen by those beings and systems that detect infra-red emissions.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -20% to all sensor skill rolls of any opponents within radar range depending on terrain.


CS/Triax Power Armour and Light vehicles (Like Sky cycles etc)

Nuclear powered - Life of the power supply is 8 years

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 1 week if necessary, computer controlled independent oxygen supply and purge system that has upto 12 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, altimeter, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System - Range 500ft

Radar - Can identify upto 72 and track upto 36 targets simultaneously to a range of 15 miles (24km) for airborne targets and 8 miles (13km) for ground targets depending on terrain.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 15 miles (24km)

Laser Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Look and lock capability - Unit can lock on to and fire at 8 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's helmet mounted eye movement recognition cuing system.

Radio Communications - long-range direction communication systems out to a range of 350 miles (560km) that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 15 miles (24km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 90 decibels.

Full Advanced optics system - telescopic (x8 magnification), passive night vision, thermal-imaging, infra-red, and ultraviolet (1000 feet/300m),


CS/Triax Aircraft

(Transports and Combat aircraft like jets and planes. Helicopters typically uses the same systems as Robots)


Nuclear powered - Life of the power supply 15 years

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew or crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 2 days if necessary, computer controlled independent oxygen supply and purge system that has upto 18 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, altimeter, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System - Range 1500ft

Smoke and Chaff/Flare Dispensers - 18 charges of smoke each create 60ft area of smoke behind the craft. Chaff and flare (18 charges each) give the craft a 75% chance of confusing radar guided (chaff) and heat seeking (flares) causing them to lose lock and miss their target.

Fly by Light Control systems - If the craft takes more than 50% damage the systems may fail (60% chance). Loss of the control system gives a penalty to the pilot of -50% to all piloting rolls to maintain control of the aircraft. While functioning the systems give a bonus (+20% for fly by light) to all piloting rolls.

Radar - Can identify and track upto 96 targets simultaneously to a range of 297 miles (475km)

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 297 miles (475km).

Advanced Infra-Red Imager – Forward looking infra-red imager that detects and identifies targets based on their heat signatures. Range – same as Radar.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 297 miles (475km).

Laser Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Multi-Lock capability - Unit can lock on to and fire at 8 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's radar tracking system.

Look and lock capability - Unit can lock on to and fire at 10 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's helmet mounted eye movement recognition cuing system.

LIDAR/LADAR - This system uses lasers to detect and image items as small as 10cm at 5km, as small as 200cm (2.0m) out to 15km and as small as 1000cm (10.0m) out to 25km. This system also assists the other sensors in detection and identification.

Radio Communications - long-range direction communication systems out to a range of 600 miles (960km) that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 15 miles (24km). Both radios have full encryption capabilities.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 3d6x10md to anything within the radius. Also a 75% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 8 can be programmed at once) that must recite a 8 digit access code. There is a manual over-ride keypad in case of systems failure.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -20% to all sensor skill rolls of any opponents within radar range depending on terrain.


Phaseworld Robots and heavy vehicles (like tanks and APCs)

(CCW, TGE, Naruni, Splugorth, etc)

Nuclear powered - Life of the power supply is 20 years

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew or crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 weeks if necessary, computer controlled independent oxygen supply and purge system that has upto 24 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System - Range 1000ft

Radar - Can identify and track upto 120 targets simultaneously to a range of 62 miles (100km) for airborne targets and 15 miles (24km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 62 miles (100km).

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 62 miles (100km).

Laser Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Multi-Lock capability - Unit can lock on to and fire at 10 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's radar tracking system.

Look and lock capability - Unit can lock on to and fire at 12 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's helmet mounted eye movement recognition cuing system.

LIDAR/LADAR - This system uses lasers to detect and image items as small as 10cm at 10km, as small as 150cm (1.5m) out to 25km and as small as 500cm (5.0m) out to 50km. This system also assists the other sensors in detected and identification.

Radio Communications - long-range direction communication systems out to a range of 600 miles (960km) that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 15 miles (24km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 90 decibels.

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 400 feet (130m) away and louder sounds at longer distances)

Spotlights - One or two high intensity spotlights that can shine on objects upto 600 feet (180m) away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 3d6x10md to anything within the radius. Also a 75% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 8 can be programmed at once) that must recite a 8 digit access code. There is a manual over-ride keypad in case of systems failure.

Advanced optics system - Thermal-imaging, Infra-red, ultraviolet, nightvision, video recording (upto 24 hours of video storage), telescopic (x16 magnification) out to a range of 2000ft (600m)

Infra-red Spotlights - used to scan the area without giving its position away like regular spotlights out to a range of 600ft (150m). Can only be seen by those beings and systems that detect infra-red emissions.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -2 to strike and a -25% to all sensor skill rolls of any opponents within radar range depending on terrain.


Phaseworld Power Armour and light vehicles (Like CS sky cycles)

(CCW, TGE, Naruni, Splugorth, etc)

Nuclear powered - Life of the power supply is 10 years

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 1 week if necessary, computer controlled independent oxygen supply and purge system that has upto 16 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, altimeter, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System - Range 800ft

Radar - Can identify upto 96 and track upto 48 targets simultaneously to a range of 20 miles (32km) for airborne targets and 8 miles (20km) for ground targets depending on terrain.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 20 miles (32km)

Laser Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Look and lock capability - Unit can lock on to and fire at 10 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's helmet mounted eye movement recognition cuing system.

Radio Communications - long-range direction communication systems out to a range of 350 miles (650km) that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 15 miles (50km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 90 decibels.

Full Advanced optics system - telescopic (x8 magnification), passive night vision, thermal-imaging, infra-red, and ultraviolet (1000 feet/300m),


Phaseworld "Aircraft"

(Transports and Combat fighter craft)

(CCW, TGE, Naruni, Splugorth, etc)

Nuclear powered - Life of the power supply 20 years

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Ejection System - Ejects crew or crew module out from the robot in emergency circumstances. System typically ejects the occupants about 1000 feet (300m) to parachute safely away.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 2 days if necessary, computer controlled independent oxygen supply and purge system that has upto 24 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 400 degrees centigrade (normal fires do no damage though nuclear, plasma and magical fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, altimeter, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System - Range 2000ft

Smoke and Chaff/Flare Dispensers - 24 charges of smoke each create 60ft area of smoke behind the craft. Chaff and flare (24 charges each) give the craft a 75% chance of confusing radar guided (chaff) and heat seeking (flares) causing them to lose lock and miss their target.

Fly by Light Control systems - If the craft takes more than 50% damage the systems may fail (60% chance). Loss of the control system gives a penalty to the pilot of -50% to all piloting rolls to maintain control of the aircraft. While functioning the systems give a bonus (+25% for fly by light) to all piloting rolls.

Radar - Can identify and track upto 120 targets simultaneously to a range of 344 miles (550km)

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 344 miles (550km).

Advanced Infra-Red Imager – Forward looking infra-red imager that detects and identifies targets based on their heat signatures. Range – same as Radar.

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 344 miles (550km).

Laser Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Multi-Lock capability - Unit can lock on to and fire at 10 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's radar tracking system.

Look and lock capability - Unit can lock on to and fire at 12 targets using semi-active radar homing and passive infra-red homing missiles at one time through it's helmet mounted eye movement recognition cuing system.

LIDAR/LADAR - This system uses lasers to detect and image items as small as 10cm at 10km, as small as 150cm (1.5m) out to 25km and as small as 500cm (5.0m) out to 50km. This system also assists the other sensors in detected and identification.

Radio Communications - long-range direction communication systems out to a range of 750 miles (1200km) that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 40 miles (64km). Both radios have full encryption capabilities.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 30 feet doing 3d6x10md to anything within the radius. Also a 75% chance the nuclear power supply is leaking radiation.

Voice Actuated locking System - Units hatch is locked by a voice actuated system that is programmed to a specific voice (upto 8 can be programmed at once) that must recite a 8 digit access code. There is a manual over-ride keypad in case of systems failure.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -2 to strike and a -25% to all sensor skill rolls of any opponents within radar range depending on terrain.

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