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Background

Starfleet

Starfleet was the deep space exploratory and defense service maintained by the United Federation of Planets. Its principal functions included the advancement of Federation knowledge about the galaxy and its inhabitants, the advancement of Federation science and technology, the defense of the Federation, and the facilitation of Federation diplomacy.

As per its mandate of deep space exploration, its personnel were frequently brought into contact with cultures and sentient species whose existences were unknown to the Federation. Starfleet officers therefore acted as official representatives of the Federation in these cases. Starfleet vessels were also frequently used to ferry ambassadors on diplomatic missions.


Starfleet Marine Corp (Subgroup within Starfleet)

The Starfleet Marine Corps (SFMC) is a modern descendant of naval infantry, based upon marines and army infantry of many Federation member planets.

The primary role of the Marines within the fleet is to maintain a well armed offensive & defensive force for rapid deployment anywhere within Federation and outlying space. Marine detachments are stationed aboard starships and bases where they assist the crew in battles, board enemy ships and conduct planetary actions as well as assist in the protection of starports and bases. They also serve as a landing force; securing an area for transporter or shuttle landing. Unlike security, Marines do not walk a patrol, investigate crime or administer the brig and, unlike tactical, Marines do not operate the ship's weaponry. As a result of their mixed land and space role, Marine forces are mainly specialized in amphibious (figuratively 'of two worlds') assaults using infantry, armour, artillery, air/spacecraft, and watercraft. They train for many combat scenarios including hostage recovery, rescue of Federation citizens caught in the midst of civil war as well as full ground based combat.


Starfleet OCC
Uniforms

source unknown


Alignment - Any

Attributes - Minimum IQ 11, ME 11, MA 11, PE 11

Racial Restrictions - None


OCC Skills

Communications (Radio) Basic - +20%

Language - Native - 98%

Literacy - Native - 98%

Language - Federation Standard (English) - 98%

Literacy - Federation Standard (English) - 98%

First Aid - +20%

Military Etiquette - +20% (Federation/Starfleet)

General Athletics

Aerobic Athletics

Computer Operation - +20%

Zero G Movement - +20%

WP - Type I Phaser

WP - Type II Phaser

HTH - Basic

Note - If your native language/literacy is Federation Standard then pick another language as a replacement at +20%


MOS Selections (All MOS skills receive a bonus of +25% unless otherwise stated)
Dressuniform

source unknown


Command Track


Command Officer (Cannot be chosen as a second or third MOS)

IQ - 13, ME - 13, MA - 13

History - Federation

History - Military (General)

Military Tactics

Naval Tactics

Public Speaking

Zero G Combat

Pilot - Shuttle (Use Light or Medium space ship)

Read Sensory Equipment

Weapon Systems

Navigation - Space

WP - Phaser Rifle

HTH - Expert (Replaces Basic)


Extraterrestrial Affairs

IQ - 14, MA - 14

Anthropology

Archaeology

Psychology

Public Speaking

Reading/Literary Studies

Linguistics (Rifter 51)

Barter

Research

Philosophy

Wilderness Survival

Spelunking


Operations Track
Rank-insignia

source unknown


Helm Officer

IQ - 12, PP 13

Math - Advanced

Navigation

Navigation - Space

Read Sensory Equipment

Pilot - Shuttle (Use light or medium spaceships)

Pilot - Starship

Astronomy

Pilot - 2 of choice


Communications Officer

IQ - 13

Cryptography

ECM

Optical Systems

Laser Communications

Communication (Radio) Radio Scramblers

Surveillance Systems

TV-Video Systems

Basic Electronics

Read Sensory Equipment

Math - Advanced


Security/Tactical

IQ- 12, PS - 12, PP - 12, PE - 12

Detect Concealment

Criminal Sciences

Intelligence

Interrogation

Surveillance Systems

Read Sensory Equipment

Weapon Systems

Military Sign Language

WP Phaser Rifle (Type III)

HTH Expert (Replaces Basic)


Science Track


Doctor

IQ - 12, ME - 12

Biology

Chemistry

Chemistry - Analytical

Chemistry - Pharmaceutical

Math Advanced

Xenobiology

Read Sensory Equipment

Pathology

Xenological Medicine

Medical Doctor


Physical Sciences Officer

IQ - 13

Biology

Botany

Astrophysics

Chemistry

Astronomy

Marine Biology

Zoology

Math Advanced

Research

Read Sensory Equipment


Computer Sciences Officer

IQ - 13

Cryptography

Computer Programming

Computer Hacking

Computer Repair

Math Advanced

Artificial Intelligence

Basic Mechanics

Basic Electronics

Read Sensory Equipment


General Sciences Officer

IQ - 13

Choose 8 Science or Technical skills (Excluding Medical Doctor, Cyber MD, or Paramedic)


Engineering track


Engineering Officer

IQ - 13

Mechanical Engineering

Starship Engineering

Electrical Engineering

Computer Repair

Computer Programming

Starship Drive Systems

Weapons Engineering

Math Advanced

Basic Mechanics

Basic Electronics


Maintenance Officer

IQ- 12

Basic Mechanics

Basic Electronics

Computer Repair

Computer Programming

General Repair and Maintenance

Jury-Rig

Math Advanced

Locksmith

Salvage

Cryptography


Starfleet Marine Corp Track (none of these can be taken as a second or third MOS)


MACO
Sfmc armor-1

source unknown

PS - 13, PP - 13, PE - 13

Detect Ambush

Military Sign Language

Military Tactics

Demolitions

Wilderness Survival

Boxing

Wrestling

Pilot - 1 of choice

WP Knife

WP Phaser Rifle

WP - 1 of choice

HTH Commando (Replaces Basic)


Espionage
Marineuniforms

source unknown

IQ - 13, ME - 13, PE - 13

Intelligence

Wilderness Survival

Disguise

Impersonation

Psychology

Detect Concealment

Detect Ambush

Streetwise

Computer hacking

Cryptography

Communication (Radio) Scramblers

Concealment


Combat Pilot
Marinedress2

source unknown

IQ - 12, PP - 13, PE - 13

Math - Advanced

Radio Scramblers

Navigation

Navigation Space

Read Sensory Equipment

Weapon Systems

Pilot Shuttle

Pilot Fighter

Fighter Combat Basic

Fighter Combat Elite

Pilot- 2 of choice


OCC Related Skills


Pick 10 +1 at levels 2, 4, 6, 8, 10, 12, 14


Communications - None

Cowboy - None

Domestic - Any +10%

Electrical - Basic only +10%

Espionage - None

Horsemanship - None

Mechanics - Basic and Automotive Only +10%

Medical - Paramedic Only +15%

Military - Any +15%

Physical - Any +15% where applicable

Pilot - Any +15%

Pilot Related - Any +10%

Rogue - Any +10%

Science - None

Technical - Any +10%

WP Ancient - Any

WP modern - Any

Wilderness - Any - +10%

Note - A second MOS can be chosen if the characters IQ is 14 or higher at a penalty of losing 8 OCC Related Skill and even a 3rd MOS can be chosen if the characters IQ is 16+ at a penalty of all initial and all future OCC Related skills. There is no loss of secondary skills.


Secondary Skills


Pick 4 +1 at levels 3, 6, 9, 12, 15


Use the Secondary Skill list in RUE on page 300 as a guideline.


Standard Equipment Starfleet officers are given whatever their needs are insofar as it is for them to perform their duties. This includes uniforms and living accommodations while deployed. Private residences on a planet and personal belongings are the responsibility of the officer.


Equipment Available on Assignment Starfleet officers are equipped as needed for the missions at hand including weapons, shelter, etc.


Money None, though may have valuable gems or metals


Cybernetics 

Replacement Prosthetics only.

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