Strider Hiryu
Name: Hiryu Alignment: Scrupulous O.C.C.: Strider, (Super A Grade)
Race: Human Sex: Male Age: 21-24 years old Height: 6' Weight: 190lbs.
Attributes:
I.Q.: 15
M.E: 16
M.A.: 16
P.S.: 22
P.P.: 22
P.E.: 34
P.B.: 15
Spd: 55
H.P.: 57
S.D.C.: ----
M.D.C.: 110
P.P.E.: 83
Level: 8
Exp.: 55,638
Armor: Strider Ar.
(MDC: 60)
Saving Throws/Bonuses From Stats:
Save vs. Psionics/Insanity: ---
Trust/Intimidation: ---
Damage Bonus: +4 SDC
Bonus to Strike/Parry/Dodge: +4
Save vs. Coma/Death: +38%
Save vs. Poison/Magic: +10
Charm/Impress: ---
Skill Bonus: ---
Save vs. Horror Factor: +4
Total Combat Bonuses, (Includes H/H):
Hand to Hand: Martial Arts
Damage: +4
Strike/Parry/Dodge: +5/+10/+10
Number of Attacks: 6
Pull/Roll with Punch, Fall or Impact: +8
Critical Strike: 18, 19, or 20. (unmodified)
Death Blow:
Initiative: +1
Punch: 1d4 SDC
Kick: (Automatic Kick Attack) 2d4, or 1d8 SDC
Jump Kick: (critical strike) Entagle.
Body Throw/Flip:
Knock Out/Stun:
Other Attacks/Bonuses: +2 to strike with Cypher, +1 with all other weapons. Paired Weapons. Leap Attack (critical strike).
O.C.C. Skills:
Language: Japanese (+15%): 98%
Language: American (+15%): 98%
Language: Euro (+15%): 98%
Detect Ambush (+20%): 95%
Detect Concealment (+20%): 90%
Escape Artist (+10%): 85%
Prowl (+15%): 95%
Disguise (+10%): 80%
First Aid (+5%): 95%
Acrobatics (+5%, where applicable)
Climbing (+15%): 98%
Streetwise (+5%): 63%
W.P.: Sword
W.P.: Energy Pistol
W.P.: Cypher
Hand to Hand: Martial Arts
O.C.C. Related Skills:
Radio: Basic: 90%
Basic Electronics: 75%
Intellegence (+10%): 80%
Tracking (+10%): 80%
Mechanical Engineer (+5%): 75%
Weapons Engineer (+5%): 75%
Body Building
Athletics
Gymnastics (+10% where applicable)
Secondary Skills:
Running
Swimming: 95%
Literacy: 75%
Land Navigation: 74%
W.P.: Chain
Powers/O.C.C. Abilities:
1. Super Grade Strider: See the Super Grade description in the O.C.C.
2. Mystic Abilities: LEVEL 1: Blinding Flash; LEVEL 2: Chameleon; LEVEL 3: Breath With Out Air; LEVEL 4: Fire Bolt; LEVEL 5: Energy Disruption; LEVEL 6: Impervious to Energy; LEVEL 7: Invisibility (Superior); LEVEL 8: Eyes of the Wolf;
Weapons/Equipment:
Falchion: This is Hiryu's special cypher. Unlike other cyphers Hiryu's is a bit different by way of it being enchanted. When thrown it will return to Hiryu hilt first in a boomarang fashion. The cypher also does more damage than normal including its plasma blast.
Primary Purpose: Close Combat, Minor Ranged Combat Capabilities.
Mega-Damage: 1d4x10 +10, can fire a small bolt of plasma that does only 1d6x10 MD. Inactive the blade can do 4d6 MD.
Rate of Fire: Equal to the wieldeers number of attacks.
Effective Range: Close Combat unless thrown, Plasma Blast Range is 1000ft.
Payload: Effectively Unlimited.
Total Bonuses to Strike with this Weapon: +6 to strike
Scythe Hook: Hiryu's secondary weapon and climbing tool. Stored in left shoulder holster.
Primary Purpose: Climbing, Close Combat.
Mega-Damage: 1d6
Total Bonuses to Strike with this Weapon: +5 to strike +10% to climbing skill.
Plasma Grenades: A back up concussion weapon. Stored in utility belt.
Primary Purpose: Demolition
Mega-Damage: 5d6MD per 12 ft area.
Effective Range when Throwing: 40 yards
Payload: Carries around 10 plasma grenades.
Total Bonuses to Strike with this Weapon: +5 to strike
Other Items and Equipment:
Has a Small Grapling gun: Range; 150ft. of liquid rope,
1 week rations,
extra liquid rope (150ft),
4 smoke bombs,
Blanket (has a camaflage designe on one side),
10 shurikens: 1d4 SDC.
Has a misc. number of other traviling items that most travelers have.
All these are stored in his utility belt, and are able to be broken down to some extent.Bottom of Form