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BACKGROUND

Rattler



The Rattler was the first jet fighter produced by the terrorist organization known as Cobra. Prior to it's introduction Cobra mainly used surplus jets from 3rd world countries and black market arms dealers. They found this to be unsatisfactory as by and large the jets were of lower quality and capability compared to those of the 1st world nations in general and their nemesis organization GI Joe in particular.

Though subsonic, the Rattler is a very capable dogfighter as well as a just as capable attack craft. Being based on the venerable A-10 Thunderbolt of the U.S., the plane was quite sturdy. Once the technicians of Cobra got their hands on the basics and worked in quite a bit of their own high technology (fly by wire, top of the line flight computers etc) along with other defensive features (a manned twin turret at the mid fuselage) the Rattler is as good if not better than most of the planes it could hope to face in any air encounter including those of GI Joe.


Model Type - Rattler
Class - Ground attack and close support fighter
Crew - 2
Scale - Standard

Structure By Location

Rattler leftrear iso



Fuselage - 700
Cockpit - 300
Turret - 200
Engines (3) - 450 ea
Wings (2) - 400 ea
Tail - 450
30mm gun - 300
twin 20mm gun - 150
landing gear (3) - 100 ea

Armour Level - 12
Armour Protection - Stops up to and including the equivalent 6d6+3/39 damage from single attacks/blasts. Cockpit area can stop up to and including the equivalent of 2d4x10+10/90 damage from single attacks/blasts. The equivalent of 2d6x10/120 or higher damage from single attacks/blasts ignore the AR of everything except the the Cockpit which the equivalent of 5d4x10+10/210 damage or higher from single attacks/blasts will ignore.


Speed

Flying - 0 in full hover/VTOL mode, 720 kph in full flight mode (2.4km per round, combat: 160m per phase, cruise: 480m per phase, max: 800m per phase).
Range - 480 km combat radius with 1.5 hours over target


Specifications

Height - 4.5m
Length - 16.3m
Width - 17.6m
Weight - 29.6 short tons fully loaded
Cargo - minimal survival gear
Power System - 3 x jet engines of unknown manufacture
Cost - unknown


Weapons

Rattler vtol



Weapon Type - 30mm gatling gun
Primary Purpose - anti-armour
Range - 600m/1.5/3km
Damage - 2d6x10+30 per round. 1d6x100 on a 20 round burst.
Rate Of Fire - Only fires bursts equal to pilot's actions.
Payload - 300 armour piercing rounds

Weapon Type - Twin 20mm autocannons
Primary Purpose - anti-aircraft
Range - 400m/1/2km
Damage - 2d4x10+10sd per round. 6d6x10 per 20 round burst.
Rate Of Fire - Only fires bursts equal to gunners actions.
Payload - 400 armour piercing rounds

Weapon Type - Hardpoints x 10
Primary Purpose - varies
Range - varies with weapon type
Damage - varies with weapon type
Rate Of Fire - 1 at a time equal to pilots attacks
Payload - 1 Light HE or 1 HE Air to Air missile or 1 HE or 1 Heavy HE air to ground missile, or 3 light HE bombs. See missile table for ranges and damages
Bonuses - +1 to strike


Combat Bonuses/penalties

Rattler raised iso



Use Fighter Combat training in addition to the following.
+1 dodge


Systems of Note

IFF Recognition

Fossil Fuel Turbofan Engines generating electrical power though various alternators and generators.

Radar - Range of 400km. Able to track up to 30 targets, display 20 targets and lock onto 6 targets at once.

Radar Warning Receiver - Warns of potential Radar Lock. Range - equal to radar range.

Missile approach warning system - informs the pilot of a missile lock and attack. Range is is equal to the Radar.

Chaff/Flare Dispensers - 75% to cause locked on missiles to lose lock and fly off elsewhere.

Targeting Computer - +2 to strike with all on board weapon systems. Range is equal to the radar system.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold dozens of entries about various enemies. Range is equal to the radar system.

Multi-Lock capability - Unit can lock on to and fire at multiple targets (max of radar capability) targets using semi-active radar homing and passive infra-red homing missiles at one time through it's radar tracking system.

LIDAR/LADAR - This system uses lasers to detect and image items as small as 10cm at 5km, as small as 150cm out to 10km, and as small as 500cm out to 30km. This system also assists the other sensors in detected and identification. This is not typically a passive system and but to be directed at specific targets.

Motion detector/Collision Warning System - Range 600m

FLIR - Advanced forward looking infra-red system for night operations. Range - 15km

Standard instrumentation - Speedometer, altimeter, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Fly by Light Control systems - If the craft takes more than 50% damage the systems may fail (60% chance). Loss of the control system gives a penalty to the pilot of -75% to all piloting rolls to maintain control of the aircraft. While functioning the systems give a bonus of +15% to all piloting rolls.

Radio Communications - long-range direction communication systems out to a range of 1200km that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 65km. Both radios have full encryption capabilities.

Satellite Uplink capability - This allows the craft to communicate over vast distances by connecting to and communicating through the various satellites in orbit.

Ejection System - Ejects crew out from the craft in emergency circumstances. System typically ejects the occupants about 300m to parachute safely away.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -2 to strike and a -15% to all sensor skill rolls of any opponents within radar range depending on terrain. Range is equal to the radar system.


References Used

Marvel GI Joe Order of Battle
Image GI Joe Battle Files
Wikipedia
Joepedia
YoJoe.com

Cobra - https://worldofjaymz.fandom.com/wiki/Cobra
GI Joe (Rhodium) - https://worldofjaymz.fandom.com/wiki/Category:GI_Joe_(Rhodium)
Rhodium RPG System - https://worldofjaymz.fandom.com/wiki/The_Rhodium_RPG_System
World of Jaymz - https://worldofjaymz.fandom.com/wiki/Worldofjaymz_Wiki

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