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Uar-1 enforcer

Source Rifts Ultimate Edition

See Rifts or Rifts Ultimate Edition for the background on this unit.



Model Type: UAR-1 Enforcer
Class: Urban Assault Robot.
Crew: One or two.
Class - Massive

Structure by Location:

Use Rifts or Rifts Ultimate Edition MDC by Location

Hardpoint weapons have same Structure as the Railgun

Armour Level - 14
Armour Protection - Automatically stops up to and including the equivalent of attacks that do 5d4+1/21 damage per single attack/round/blast regardless of if the attack equals/exceeds the Armour level. Attacks that do the equivalent of 4d6x10/240 per single attacks/blast or more only need to successfully strike the unit to do damage regardless of if they equal or exceed the Armour Level. All other attacks (5d4+2/22 to 5d4x10+39/239 damage per single attack/blast) need to successfully strike the unit and equal/exceed the Armour Level.


Speed:

See Rifts or Rifts Ultimate Edition but add the following:

320m per round, combat: 21.5m per phase, cruise: 64m per phase, max: 106.5m per phase

Specifications

See Rifts or Rifts Ultimate Edition
Weight: is in short tons
Strength: Superhuman Lesser 40, Lift - 20 tonnes, Carry - 10 tonnes


Weapon Systems:

Shoulder Hardpoint options: The Enforcer has a hardpoint on each shoulder. It can mount one of the following weapons on each hardpoint:

Note - if two of the same weapon are mounted they can be fired in tandem

Weapon: C-5OR Enforcer Rail Gun (50mm)
Purpose: Assault & Defense.
Damage: 2d4x10+20 per single blast. Armour Piercing.
Rate of Fire: equal to pilot or gunner's actions
Range: 480m/1.2km/2.4km
Payload: 80 round drum.

Weapon: 75mm Cannon
Purpose: Fire Support
Damage: HE 5d6 to a 3m radius, HEAT 1d6x10, FRAG 4d6 to a 10m radius, A/P 1d4x10
Rate of fire: 4 per round (2/1/1)
Range: 400m/1.0km/2.0km, indirect is automatically assumed to be long range.
Payload: 50 rounds of various types

Weapon: 30mm autocannon
Purpose: Fire Support
Damage: 2d6+3 per round. Fires 10 round bursts doing 1d4x10+5.
Rate of fire: single shot or bursts equal to the pilot or gunners actions
Range: 400m/1.0km/2.0km
Payload: 1000 rounds total. Armour Piercing, Explosive (+50% damage), or Ramjet rounds (+100% damage) can be used in place of standard rounds.

Weapon: 20mm Vulcan Gun
Purpose: Fire Support
Damage: 2d4+1 per round. Fires 20 round bursts doing 6d6.
Rate of fire: bursts equal to the pilot or gunners actions
Range: 400m/1.0km/2.0km
Payload: 1000 rounds total. Armour Piercing, Explosive (+50% damage), or Ramjet rounds (+100% damage) can be used in place of standard rounds.

Weapon: Anti-Aircraft Missile Launcher
Purpose: Anti-Aircraft
Damage: 2d6x10
Rate of fire: Volleys of 1-6 equal to pilot or gunner's actions
Range: 2.4km/6.0km/12km
Payload: 6

Weapon: Anti-Tank Missile Launcher
Purpose: Anti-Tank
Damage: 2d6x10
Rate of fire: Volleys of 1-6 equal to pilot or gunner's actions
Range: 800m/2.0km/4.0km
Payload: 6

Weapon: Anti-Infantry Laser "Machine-gun" (every hardpoint weapon system has one of these mounted on top so if any weapons are mounted on the should hardpoints then the Enforcer will have 1-2 of these mounted as well. These only fire independently of each other)
Purpose: Fire Support
Damage: 2d6 per blast. Fires 10 shot bursts doing 6d6.
Rate of fire: bursts equal to pilot or gunners actions
Range: 2400m/600m/1.2km
Payload: Unlimited

Fixed Weapons:

Weapon: CR-10 Micro-Missile Launchers (2 one per upper arm):
Primary Purpose: Fire Support
Damage: 2d4x10
Rate of fire: volleys of 1-10 equal to the pilot or gunner's actions
Range 1.6km/4.0km/8.0km
Payload: 5 per launcher

Weapon: Mini-Missile Turret (Torso, forward arc only)
Purpose: Fire Support
Damage: typically Plasma 1d6x10
Rate of fire: single shot equal to pilot or gunner's actions
Range: 320m/800m/1.6km
Payload: 20

Weapon: Smoke Dispenser
See Rifts or Rifts Ultimate Edition.


HTH Combat:

Use Robot Combat Training
Punch - 5d4+2md
Restrained Punch - 2d4+3sd
Kick - 5d6+4md
Body Block - 2d4+3md


Systems of Note:

Nuclear powered - Life of the power supply is 5 years

Radar - Range of 16km. Able to track up to 20 targets, display 15 targets and lock onto 6 targets at once.

Air Defense Radar - Range of 64km. Able to track up to 60 targets, display 40 targets and lock onto 10 targets at once.

Radar Warning Receiver - Warns of potential Radar Lock. Range - equal to Radar or Air Defense Radar respectively.

Targeting Computer - +3 to strike with all on board weapon systems

Laser Targeting System - Assists in selecting and locking on to enemy targets. Additional +2 to strike using ranged weapons. Smart Missiles are excluded from this. Range is equal to the radar system.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies.

Look and lock capability - Unit can lock on to and fire at multiple targets (max of radar capability) using semi-active radar homing and passive infra-red homing missiles at one time through it's helmet mounted eye movement recognition cuing system.

LIDAR/LADAR - This system uses lasers to detect and image items as small as 10cm at 3.2km, as small as 150cm out to 8.0km, and as small as 500cm out to 16km. This system also assists the other sensors in detected and identification. This is not typically a passive system and but be directed at specific targets.

FLIR - Advanced forward looking infra-red system for night operations. Range - 20km

Motion detector/Collision Warning System - Range 75m

Standard instrumentation - Speedometer, altimeter, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Control by Light Control systems - If the craft takes more than 50% damage the systems may fail (60% chance). Loss of the control system gives a penalty to the pilot of -65% to all piloting rolls to maintain control of the unit. While functioning the systems give a bonus of +20% to all piloting rolls.

Radio Communications - long-range direction communication systems out to a range of 1600km that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 96km. Both radios have full encryption capabilities.

Complete Environmental Pilot and Crew Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air purification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for up to 36 hours if necessary, computer controlled independent oxygen supply and purge system that has up to 12 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for up to 350 degrees centigrade and while normal fires do no damage, nuclear, plasma and magical fires do full damage), and radiation shielded up to 300 rads and polarized and light sensitive/adjusting tinted viewport.

Ejection System - Ejects crew out from the craft in emergency circumstances. System typically ejects the occupants about 300m to parachute safely away.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -3 to strike and a -20% to all sensor skill rolls of any opponents within radar range depending on terrain. Range is equal to the radar system.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is relatively contained however to a radius of 10m doing 3d6x10md to anything within the radius. Also a 75% chance the nuclear power supply is leaking radiation if so equipped.

Voice Actuated locking System - Unit's hatch is locked by a voice actuated system that is programmed to a specific voice (upto 8 can be programmed at once) that must recite a 8 digit access code. There is a manual over-ride keypad in case of systems failure.


References

Rifts RPG Books
Robotech books
Various Science Fiction reference materials

Rifts Robots - https://worldofjaymz.fandom.com/wiki/Rifts_Robots
Rifts (Rhodium) - https://worldofjaymz.fandom.com/wiki/Category:Rifts_Rhodium
Rhodium RPG - https://worldofjaymz.fandom.com/wiki/The_Rhodium_RPG_System
World of Jaymz - https://worldofjaymz.fandom.com/wiki/Worldofjaymz_Wiki

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