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Background
Fo tie bomber by ec henry

Pic is a screengrab from a YouTube video by EC Henry


As a the surviving descendant organization of the Galactic Empire, the First Order has maintained the same military doctrine when it comes to it's fighters. With the deployment of the Tie/FO, Tie/SF, Tie/FI and Tie/VN, it therefore comes as no surprise that they deployed a bomber designated the the Tie/FB.

Unlike the it's preceding design, this bomber was very capable and could defend itself very well reducing the need for escorts to accompany it. It's increased firepower, armour and shielding, make this ship a significant threat to any ships that encounter it.



Affiliation: First Order

Ship Type: Tie/FB First Order Bomber

Class: Assault Fighter/Bomber

Manufacturer: Sienar-Jaemus Fleet Systems

Crew: 2, Pilot and weapons officer/gunner


MDC BY LOCATION:


1* Main Hull - 850

Cockpit - 225

Sensor/Communications Array - 120

Weapon Pod (Modular) - 750

Dual Laser Cannon - 125

Blasters (2) - 65 ea

Dual Turbolaser - 200

Belly Turret - 150

Ordnance Launcher - 220

Bomb Chute - 240

Solar Panels (2) 300 ea

Engines (2) 175 ea

2* Shields - 250 per side (1500 total)

AR - 16

Armour - Ignores attacks from up to and including the equivalent of 40mm rounds

NOTES*:

1 - Depleting the MDC of the main hull will put the ship out of commission. All internal systems will shut down, including life support. Emergency beacon is the only thing that will work and it has a range of light years

2 - Shield regenerate at a rate of 50mdc per melee


SPEEDS:
Fo tie bomber rear by ec henry

Pic is a screengrab from a YouTube video by EC Henry


Speed - Realspace: mach 16

Speed - Atmosphere: 1050kph, mach 8 if shields are up

Maximum Range: Can operate up to 3 days under normal conditions. Combat ops will reduce this by 75%



STATISTICAL DATA:


Length: 11.9m

Height: 5.9m

Width: 9.6m

Weight: 38 tons

Cargo: 25 tons if weapon pod is empty otherwise, 90kg


WEAPON SYSTEMS:
Fo tie bomber forward guns bomb chute and ordnance launchers by ec henry

Pic is a screengrab from a YouTube video by EC Henry


WEAPON: Dual Laser Cannon

PRIMARY PURPOSE: Anti-Fighter

SECONDARY PURPOSE: anti-ship

RANGE - SPACE - 6.0km

RANGE - ATMOSPHERE - 3.0km

DAMAGE: 3d6x10 single blast, 6d6x10 dual blast

RATE OF FIRE: equal to pilots attacks

PAYLOAD: Unlimited

BONUSES: +3 strike


WEAPON: Dual Heavy Laser Cannon Turret (belly turret)
Fo tie bomber belly turret and engines by ec henry

Pic is a screengrab from a YouTube video by EC Henry

PRIMARY PURPOSE: Anti-Fighter

SECONDARY PURPOSE: anti-ship

RANGE - SPACE - 6.0km

RANGE - ATMOSPHERE - 3.0 km

DAMAGE: 7d6x10

RATE OF FIRE: equal to weapon officers attacks

PAYLOAD: Unlimited

BONUSES: +4 strike


WEAPON: Blasters (2)

PRIMARY PURPOSE: Anti-Personnel

SECONDARY PURPOSE: anti-fighter

RANGE - SPACE - 4.0km

RANGE - ATMOSPHERE - 2.0km

DAMAGE: 2d4x10 single blast, 4d4x10 dual blast

RATE OF FIRE: equal to pilots attacks

PAYLOAD: Unlimited

BONUSES: +2 strike


WEAPON: Dual Turbolaser

PRIMARY PURPOSE: Anti-ship

SECONDARY PURPOSE: anti-fighter

RANGE - SPACE - 8.0km

RANGE - ATMOSPHERE - 4.0 km

DAMAGE: 8d6x10

RATE OF FIRE: equal to pilots attacks

PAYLOAD: Unlimited

BONUSES: +3 strike


WEAPON: Ordnance Launcher

PRIMARY PURPOSE: Anti-ship

SECONDARY PURPOSE: Anti-fighter

RANGE - SPACE: 14km (proton torpedoes), 12km (concussion missiles), 16km Assault missiles)

RANGE - ATMOSPHERE: 7km (proton torpedoes), 6km (concussion missiles), 8km Assault missiles)

DAMAGE: 9d6x10 (proton torpedoes), 8d6x10 (Concussion missiles), 2d4x100 (Assault missiles)

RATE OF FIRE: 1 or 2 at a time equal to weapon officers attacks attacks

PAYLOAD: 16 proton torpedoes, 24 concussion missiles, or 8 assault missiles

BONUSES: +5 strike


WEAPON: Bomb Bay

PRIMARY PURPOSE: Bombardment

SECONDARY PURPOSE: Anti-fortification

RANGE - SPACE: N/A

RANGE - ATMOSPHERE: N/A

DAMAGE: 2d4x100

RATE OF FIRE: 1 at a time equal to weapon officers attacks

PAYLOAD: 10 Proton bombs

BONUSES: +3 strike


Bonuses and penalties


Use vehicle combat training and combat flying


SYSTEMS OF NOTE:


COMMUNICATIONS: Subspace transceiver with a range of 15 light years. Emergency beacon has a range of 25 light years

LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlimited amount of time however consumables will run out after 3 days if not replenished

PASSIVE SENSOR SYSTEMS: Have a radius of 40 000km. System includes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors.

SCANNING SENSOR SYSTEMS: Have a radius of approximately 60 000 000km. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +5% bonus to sensor skill rolls.

SEARCH SENSOR SYSTEMS: Have a range of 75 000km and can be directed to any of the 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +10% bonus to sensor skill rolls.

FOCUSING SENSOR SYSTEMS: Have a radius of 4000km and can be focused anywhere within the search systems range. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a +15% bonus to sensor skill rolls.


REFERENCES USED IN THIS DESIGN


Star Wars RPG books various

Star Wars reference books various

Wookieepedia

EC Henry video on youtube - https://www.youtube.com/watch?v=EJTYgbbNaiY&t=143s

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