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'''BACKGROUND''' |
'''BACKGROUND''' |
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− | The TIE/In starfighter, or TIE Interceptor , was a TIE series starfighter used by the Galactic Empire. The TIE Interceptor was identifiable by its arrow-shaped solar collection panels, a distinct difference from the hexagonal solar arrays of its predecessor, the TIE Fighter. The Interceptor was one of the fastest starfighters in the galaxy at its prime, nearly rivaling the Alliance's RZ-1 A-wing interceptor. |
+ | The TIE/In starfighter, or TIE Interceptor , was a TIE series starfighter used by the Galactic Empire. The TIE Interceptor was identifiable by its arrow-shaped solar collection panels, a distinct difference from the hexagonal solar arrays of its predecessor, the TIE Fighter. The Interceptor was one of the fastest starfighters in the galaxy at its prime, nearly rivaling the Alliance's RZ-1 A-wing interceptor. |
Background obtained from wookiepedia - http://starwars.wikia.com/wiki/TIE/In_starfighter |
Background obtained from wookiepedia - http://starwars.wikia.com/wiki/TIE/In_starfighter |
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'''RPG STATS''' |
'''RPG STATS''' |
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− | Affiliation: |
+ | Affiliation: Galactic Empire, New Republic, Imperial Remnant, Galactic Alliance |
− | Ship Type: |
+ | Ship Type: Tie Interceptor |
− | Class: |
+ | Class: Space Superiority Fighter |
− | Manufacturer: |
+ | Manufacturer: Sienar Fleet Systems |
− | Crew: |
+ | Crew: 1 |
− | Cargo: |
+ | Cargo: 75kg |
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− | Engines (4) - 100 ea |
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− | + | Engines (4) - 100 ea |
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− | + | Solar Panels (2) - 200 ea |
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+ | Laser Cannon (4) - 75 ea |
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+ | |||
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AR - 11 |
AR - 11 |
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'''SPEEDS:''' |
'''SPEEDS:''' |
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− | Speed - Realspace: |
+ | Speed - Realspace: mach 22 |
− | Speed - Atmosphere: |
+ | Speed - Atmosphere: 1250kph |
− | Maximum Range: |
+ | Maximum Range: Can operate for 2 days under normal conditions. Combat ops reduces that by 75% |
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Height: 4.9m |
Height: 4.9m |
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− | Width: |
+ | Width: 6.4m |
Weight: 10 tons |
Weight: 10 tons |
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− | WEAPON: |
+ | WEAPON: Laser Cannon (4) |
− | PRIMARY PURPOSE: |
+ | PRIMARY PURPOSE: Anti-fighter |
− | SECONDARY PURPOSE: |
+ | SECONDARY PURPOSE: Anti-ship |
− | RANGE - SPACE: |
+ | RANGE - SPACE: 5.0km/50km |
− | RANGE - ATMOSPHERE: |
+ | RANGE - ATMOSPHERE: 2.5km/25km |
− | DAMAGE: |
+ | DAMAGE: 2d4x10+10 single blast, 3d6x10 dual blast, 6d6x10 quad blast |
− | RATE OF FIRE: |
+ | RATE OF FIRE: equal to pilots attacks |
− | PAYLOAD: |
+ | PAYLOAD: Unlimited |
− | BONUSES: |
+ | BONUSES: +3 strike, no bonuses beyond combat range |
'''SYSTEMS OF NOTE:''' |
'''SYSTEMS OF NOTE:''' |
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− | COMMUNICATIONS: |
+ | COMMUNICATIONS: Subspace transceiver with a range of light years. |
LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlmited amount of time however consumables will run out after 2 days if not replenished |
LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlmited amount of time however consumables will run out after 2 days if not replenished |
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− | PASSIVE SENSOR SYSTEMS: Have a radius of 25 000km. |
+ | PASSIVE SENSOR SYSTEMS: Have a radius of 25 000km. System inculdes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors. Gives a bonus of +5% to sensor skill rolls. |
− | SCANNING SENSOR SYSTEMS: Have a radius of approximately |
+ | SCANNING SENSOR SYSTEMS: Have a radius of approximately 40 000 000km. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +10% bonus to sensor skill rolls. |
− | SEARCH SENSOR SYSTEMS: Have a range of 60 000km and can be directed to any of hte 6 arcs around the ship. |
+ | SEARCH SENSOR SYSTEMS: Have a range of 60 000km and can be directed to any of hte 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +15% bonus to sensor skill rolls. |
− | FOCUSING SENSOR SYSTEMS: Have a radius of 4000km and can be focused anywhere within the search systems range. |
+ | FOCUSING SENSOR SYSTEMS: Have a radius of 4000km and can be focused anywhere within the search systems range. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a +20% bonus to sensor skill rolls. |
Revision as of 00:52, 2 February 2012
BACKGROUND
The TIE/In starfighter, or TIE Interceptor , was a TIE series starfighter used by the Galactic Empire. The TIE Interceptor was identifiable by its arrow-shaped solar collection panels, a distinct difference from the hexagonal solar arrays of its predecessor, the TIE Fighter. The Interceptor was one of the fastest starfighters in the galaxy at its prime, nearly rivaling the Alliance's RZ-1 A-wing interceptor.
Background obtained from wookiepedia - http://starwars.wikia.com/wiki/TIE/In_starfighter
RPG STATS
Affiliation: Galactic Empire, New Republic, Imperial Remnant, Galactic Alliance
Ship Type: Tie Interceptor
Class: Space Superiority Fighter
Manufacturer: Sienar Fleet Systems
Crew: 1
Cargo: 75kg
MDC BY LOCATION:
Main Hull - 450
Cockpit - 200
Sensor/Communications Array - 75
Engines (4) - 100 ea
Solar Panels (2) - 200 ea
Laser Cannon (4) - 75 ea
NOTES:
1 - Depleting the MDC of the main hull will put the ship out of commission. All internal systems will shut down, including life support. Emergency beacon is the only thing that will work and it has a range of 15 light years
AR - 11
Armour - Stops anything up to and including standard 25mm cannon rounds.
SPEEDS:
Speed - Realspace: mach 22
Speed - Atmosphere: 1250kph
Maximum Range: Can operate for 2 days under normal conditions. Combat ops reduces that by 75%
STATISTICAL DATA:
Length: 6.6m
Height: 4.9m
Width: 6.4m
Weight: 10 tons
WEAPON SYSTEMS:
WEAPON: Laser Cannon (4)
PRIMARY PURPOSE: Anti-fighter
SECONDARY PURPOSE: Anti-ship
RANGE - SPACE: 5.0km/50km
RANGE - ATMOSPHERE: 2.5km/25km
DAMAGE: 2d4x10+10 single blast, 3d6x10 dual blast, 6d6x10 quad blast
RATE OF FIRE: equal to pilots attacks
PAYLOAD: Unlimited
BONUSES: +3 strike, no bonuses beyond combat range
SYSTEMS OF NOTE:
COMMUNICATIONS: Subspace transceiver with a range of light years.
LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlmited amount of time however consumables will run out after 2 days if not replenished
PASSIVE SENSOR SYSTEMS: Have a radius of 25 000km. System inculdes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors. Gives a bonus of +5% to sensor skill rolls.
SCANNING SENSOR SYSTEMS: Have a radius of approximately 40 000 000km. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +10% bonus to sensor skill rolls.
SEARCH SENSOR SYSTEMS: Have a range of 60 000km and can be directed to any of hte 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +15% bonus to sensor skill rolls.
FOCUSING SENSOR SYSTEMS: Have a radius of 4000km and can be focused anywhere within the search systems range. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a +20% bonus to sensor skill rolls.
COMBAT BONUSES:
-2 to dodge
+20% piloting rolls
REFERENCES USED IN THIS DESIGN
Star Wars Imperial Sourcebook (West End Games)
Star Wars Trilogy Sourcebook Special Edition (West End Games)
Wookiepedia (http://starwars.wikia.com/)