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Tieinter2

BACKGROUND

The TIE/In starfighter, or TIE Interceptor , was a TIE series starfighter used by the Galactic Empire. The TIE Interceptor was identifiable by its arrow-shaped solar collection panels, a distinct difference from the hexagonal solar arrays of its predecessor, the TIE Fighter. The Interceptor was one of the fastest starfighters in the galaxy at its prime, nearly rivaling the Alliance's RZ-1 A-wing interceptor.

Background obtained from wookiepedia - http://starwars.wikia.com/wiki/TIE/In_starfighter


RPG STATS

Affiliation: Galactic Empire, New Republic, Imperial Remnant, Galactic Alliance

Ship Type: Tie Interceptor

Class: Space Superiority Fighter

Manufacturer: Sienar Fleet Systems

Crew: 1

Cargo: 75kg


MDC BY LOCATION:

Main Hull - 450

Cockpit - 200

Sensor/Communications Array - 75

Engines (4) - 100 ea

Solar Panels (2) - 200 ea

Laser Cannon (4) - 75 ea


NOTES:

1 - Depleting the MDC of the main hull will put the ship out of commission. All internal systems will shut down, including life support. Emergency beacon is the only thing that will work and it has a range of 15 light years

AR - 11

Armour - Stops anything up to and including standard 25mm cannon rounds.


SPEEDS:

Speed - Realspace: mach 22

Speed - Atmosphere: 1250kph

Maximum Range: Can operate for 2 days under normal conditions. Combat ops reduces that by 75%


STATISTICAL DATA:

Length: 6.6m

Height: 4.9m

Width: 6.4m

Weight: 10 tons


WEAPON SYSTEMS:


WEAPON: Laser Cannon (4)

PRIMARY PURPOSE: Anti-fighter

SECONDARY PURPOSE: Anti-ship

RANGE - SPACE: 5.0km/50km

RANGE - ATMOSPHERE: 2.5km/25km

DAMAGE: 2d4x10+10 single blast, 3d6x10 dual blast, 6d6x10 quad blast

RATE OF FIRE: equal to pilots attacks

PAYLOAD: Unlimited

BONUSES: +3 strike, no bonuses beyond combat range


SYSTEMS OF NOTE:

COMMUNICATIONS: Subspace transceiver with a range of light years.

LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlmited amount of time however consumables will run out after 2 days if not replenished

PASSIVE SENSOR SYSTEMS: Have a radius of 25 000km. System inculdes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors. Gives a bonus of +5% to sensor skill rolls.

SCANNING SENSOR SYSTEMS: Have a radius of approximately 40 000 000km. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +10% bonus to sensor skill rolls.

SEARCH SENSOR SYSTEMS: Have a range of 60 000km and can be directed to any of hte 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +15% bonus to sensor skill rolls.

FOCUSING SENSOR SYSTEMS: Have a radius of 4000km and can be focused anywhere within the search systems range. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a +20% bonus to sensor skill rolls.


COMBAT BONUSES:

-2 to dodge

+20% piloting rolls


REFERENCES USED IN THIS DESIGN

Star Wars Imperial Sourcebook (West End Games)

Star Wars Trilogy Sourcebook Special Edition (West End Games)

Wookiepedia (http://starwars.wikia.com/)

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