Model Type - Freedom Class Cruiser UES Dixon
Freedom class cruiser

image from unofficial robotech reference guide

Class - Refitted Tou Redir Zentraedi SCout ship

Crew - 100 crew, 200 pilots, flight and ground crews

MDC By Location

Main Hull - 45 000

Engines - 15 000 ea

Particle Guns (14) - 150 ea

Missile Turrets (24) - 150 ea

Torpedo Launchers(10) - 1 000 ea

Airlocks (10) - 200 ea

Large Airlocks (2) - 1 500 ea

Mecha Bay Doors (2) - 1 000 ea

Sensor Antennas (many) - 100 ea

Hull per 40ft - 175

AR - 18

Armour - Stops upto and including the equivalent of standard 30mm rounds


Space - Mach 8

Atmosphere - Mach 4 (can still attain orbit through anti gravity systems)

Fold - 1 light year every 6 minutes (hull conformal)

Range - Effectively unlimited (Enough consumables to keep out on patrol for approximately 24 months)


Height - 355m

Length - 498m

Width - 178m

Weight - 1.525 million tons

Cargo - Enough stores for 2 years of operation. COmbat consumables available for several major battles with the ability to produce a limited number of parts and munitions

Power System - Robotech - Zorlev-247-Trafla protoculture-fueled Reflex furnace cluster

Carried Craft

144 Mecha (VFs, Ground Units and various PA)

2 Shuttles

1 Reentry Pod


Weapon Type - Particle Gun turret (14)

Primary Purpose - Anti-ship

Range - 300 000km

Damage - 1d6x100

Rate Of Fire - upto 5 per melee

Payload - unlimited

Bonuses - +1 strike

Weapon Type - Missile Turret (24)

Primary Purpose - Anti-mecha

Range - varies with missile type

Damage - varies with missile type

Rate Of Fire - 1 at a time upto 4 times per melee

Payload - 100 HE air to air missiles, Heavy HE air to air missiles or Plasma Air to Air missiles are carried

Bonuses - +2 strike

Weapon Type - Torpedo Type Launchers (10)

Primary Purpose - Anti-ship

Range - 2000km

Damage - varies with warhead type

Rate Of Fire - 1 at a time upto 4 times per melee

Payload - 40 cruise missile type weapons with one of the following warheads: Heavy HE, Heavy Plasma or Heavy Nuclear

Bonuses - +2 strike

Bonuses and Penalties

+2 dodge vs capital ships

Cannot dodge attacks from fighters and mecha

Systems of Note

Cross Dimensional Radar - Range of 200 billion km and can track upto 100 000 targets at once. This system allows the ship to detect what may lie along thier fold path or what may be be waiting in the area of their fold destination. Also the system can detect incoming ships prior to them defolding into the area.

Standard Radar - Range of 4000km and can track upto 2000 targets at once

Radar Warning receiver - Informs the crew of possible radar lock. Range - 4000km

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 4000km and can target upto 200 targets at once

Computer Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Lidar/Ladar - This system uses lasers to detect and image items as small as 50cm at 20km, as small as 300cm (2.0m) out to 50km and as small as 1000cm (10.0m) out to 100km. This system also assists the other sensors in detected and identification.

Fold Communications - Range unknown. No lag in communication time out to 20ly. +1 second of lag for every 20ly thereafter. (1000ly would have a lag of 49 seconds). Amplifiers can double the effectiveness.

Standard Communications - Range of 1 million km with next to no lag between communication points.

Gravitic sensors - This system detects and analyzes gravtic anomolies out to a range of 300 000km.

Electromagnetic sensors - This system detects and analyzes electromagnetic anomolies out to a range of 300 000km.

Thermal and Infa-red Sensors - This system detects and analyzes Thermal and Infa-Red anomolies out to a range of 300 000km.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the crew can impose a penalty of -3 to strike and a -20% to all sensor skill rolls of any opponents within standard radar range depending on terrain.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold thousands of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental System - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed (and can recirculate breathable air indefinitely if neccessary), computer controlled independant oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 1000 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several thousand rads, and polarized and light sensitive/adjusting tinted viewports.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system, power system temperature, ammunition counters, damage assessment indicators so on and so forth.

Motion detector/Collision Warning System

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 1000m away and louder sounds at longer distances)

Spotlights - high intensity spotlights that can shine on objects upto 2000m away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is to a radius of 2000m doing 2d4x10 000md to anything within the radius.

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