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Uns battleship

Macross Mecha Manual


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Model Type - UN Spacy Battleship

Class - Main Line Battleship

Crew - 1300 crew, 800 troops and pilots


MDC By Location


Main Hull 125 000

Hull per 40 ft 400

Reflex Cannon Boom 25 000

Side Sponsons 15 000

Main Engines 40 000

Secondary Engines 5 000

Bridge Tower 5 000

Main Particle Guns 1 000

Particle Guns 750

Missile Launchers 750

Hanger bays 8 000

Torpedo Launchers 2 000

Phalanx Turrets 250

Armour - stops upto and including standard 30mm rounds


Speed


Flying - mach 3 in atmosphere, mach 6 in space

Fold - 1 ly every 6 minutes

Range - unlimited


Statistics


Height - 220m

Length - 1095m

Width - 732m

Weight - 9 million tons

Cargo - 600 mecha, 12 shuttles, 18 misc craft

Power System - heat pile cluster


Weapons


Weapon Type - Underslung Heavy Fusion Particle Cannon

Primary Purpose - Anti-ship/planetary bombardment

Range - 400 000km

Damage - 1d4x1 000 000

Rate Of Fire - 1 every 5 minutes (20 melees) maximum

Payload - unlimited

Bonuses - +3 strike


Weapon Type - Main Particle Cannons (6)

Primary Purpose - Anti-ship

Range - 300 000km

Damage - 4d6x1000

Rate Of Fire - 1 per melee

Payload - unlimited

Bonuses - +2 strike


Weapon Type - Particle Gun (24)

Primary Purpose - anti-ship

Range - 300 000km

Damage - 3d6x100

Rate Of Fire - 3 per melee

Payload - unlimited

Bonuses - +2 strike


Weapon Type - Torpedo Type Launchers (12)

Primary Purpose - Anti-ship

Range - 2000km

Damage - varies with warhead type

Rate Of Fire - 1 at a time upto 4 times per melee

Payload - 40 cruise missile type weapons with one of the following warheads: Heavy HE, or Heavy Nuclear

Bonuses - +3 strike


Weapon Type - Missile launchers (24)

Primary Purpose - Anti-mecha/missle

Range - 250km

Damage - 4d6x10

Rate Of Fire - 1-10 at a time

Payload - 10 missiles ready, 100 in reload magazines, takes 1 fullmelee to reload

Bonuses - +2 strike


Weapon Type - Phalanx System (24)

Primary Purpose - Anti-mecha/missile

Range - 2400m

Damage - 4d6x10 per short burst

Rate Of Fire - 4 times per melee, short bursts only

Payload - effectively unlimited

Bonuses - +3 strike


Bonuses and Penalties


-2 versus other ships

Cannot dodge fire from mecha

+3 strike


Systems of Note


Cross Dimensional Radar - Range of 200 billion km and can track upto 50 000 targets at once. This system allows the ship to detect what may lie along thier fold path or what may be be waiting in the area of their fold destination. Also the system can detect incoming ships prior to them defolding into the area.

Standard Radar - Range of 6000km and can track upto 3000 targets at once

Radar Warning receiver - Informs the crew of possible radar lock. Range - 6000km

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 6000km and can target upto 300 targets at once

Computer Targeting System - Assists in selecting and locking on to enemy targets. +2 to strike using ranged weapons. Smart Missiles are excluded from this.

Lidar/Ladar - This system uses lasers to detect and image items as small as 25cm at 20km, as small as 150cm (2.0m) out to 50km and as small as 500cm (10.0m) out to 100km. This system also assists the other sensors in detected and identification.

Fold Communications - Range unknown. No lag in communication time out to 30ly. +1 second of lag for every 10ly thereafter. (1000ly would have a lag of 99 seconds). Amplifiers can double the effectiveness.

Standard Communications - Range of 2 000 000 km with next to no lag between communication points.

Gravitic sensors - This system detects and analyzes gravtic anomolies out to a range of 400 000km.

Electromagnetic sensors - This system detects and analyzes electromagnetic anomolies out to a range of 100 000km.

Thermal and Infa-red Sensors - This system detects and analyzes Thermal and Infa-Red anomolies out to a range of 400 000km.

Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the crew can impose a penalty of -3 to strike and a -20% to all sensor skill rolls of any opponents within standard radar range depending on terrain.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold thousands of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental System - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed (and can recirculate breathable air indefinitely if neccessary), computer controlled independant oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 1000 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several thousand rads, and polarized and light sensitive/adjusting tinted viewports.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system, power system temperature, ammunition counters, damage assessment indicators so on and so forth.

Motion detector/Collision Warning System

External Audio Pick-up system - Sound amplification listening systems that can pick up a whisper at a range of 1000m away and louder sounds at longer distances)

Spotlights - high intensity spotlights that can shine on objects upto 2000m away.

Self destruct System - Systems that destroys the unit and all of its internal components. Blast is to a radius of 2000m doing 2d4x10 000md to anything within the radius.


References Used


Robotech.com

Unofficial Robotech Reference Guide

Macross II The RPG

Macross Mecha Manual - http://www.macross2.net/m3/m3.html- for images and technical information

Fantasy and Animation HQ

Robotech RPG

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