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Background
Urbanmech


Called upon to produce an effective light 'Mech for city-fighting, Orguss Industries replied with the Urban-Mech. Cheap to produce, but potent in its assigned duties, the 'Mech was manufactured in large numbers, many of which have survived into the present era. Now common in city garrisons and defense units, the UrbanMech continues as an effective battle weapon.


Affiliation - House Liao

Model Type - UM-R60 Urbanmech

Class - Light Battlemech

Crew - 1


MDC By Location


Head/Cockpit - 150

Reinforced pilots compartment - 150

Main Torso - 450

Legs - 250ea

Feet - 120ea

AC/10 - 90

Small Laser - 20

Note - the head can only be hit by a called shot and is -3 to strike.

Armour - stops up to and including all standard 7.62mm rounds


Speed


Running - 32.4 kph

Jump - 60 m


Statistics


Weight - 30 tons

PS - robotic 30

Cargo - Minimal space for peronal items and weapons

Power System - Leenex 60 Fusion Engine


Weapons


Weapon Type - A/C 10 (1 right arm)

Range - 1500m

Damage - 4d4x10

Rate Of Fire - 3 per melee

Payload - 10

Bonuses - na


Weapon Type - Small Laser (1 left arm)

Range - 300m

Damage - 1d4x10+10

Rate Of Fire - 4 per melee

Payload - na

Bonuses - na


Bonuses and Penalties


Use Robot Combat Training

Kick - 3d6

Body Block - 1d6


Systems of Note


Combat Computer - Identifies friendly and enemy units, types, and classes. Range 3km

Radar - Detects friendly or enemy units in the surrounding area. Affected by terrain. range - 10km

Target Interlocking Circuits - These allow you to link weapons together in order to fire them at the same time. Each weapon still needs a separate to-hit roll. This system give syou 3 "circuits" to set up which can be rearranged as needed at teh cots of 2 melee actions.

Damage Monitor - This system gives the pilot a detailed reading of their units status and damage situation including ammunition counters and diagnostics. It can also give a rough readout of enemy units status in regards tho their damage and functionality status.

Ejection System - Once the head is reduced to zero and the pilots compartment is reduced to zero, the pilot is automatically ejected in order to save them. Once propelled skyward out of the ruined mech, they parachute safely to the ground.


References Used

sarna.net

masterunitlist.info

Battletech Technical Manual 3025 (FASA)

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