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Revision as of 15:22, 11 March 2012
Background (as per Macross Mecha Manual)
The VA-1SS Metal Siren was the newest variable fighter and was piloted by Captain Nexx.
Model Type - VF-1MS Metal Siren
Class - Variable Fighter
Crew - 1
MDC By Location
Main Body - 650
Arms - 250
Hands - 125
Legs - 350
Feet - 175
Wings - 300
Secondary Engines - 125
Head - 150
Gun Pods - 150
Particle Guns - 100
Hip Lasers - 75
Plasma Spear - 200
AR - 14
Armour - stops upto and including standard 25mm rounds
Speed
Running - 120kph
Leaping - 40m thruster assisted
Flying Battroid - 600kph at all altitudes, Mach 22 in space
Flying Gerwalk - mach 1 at all altitudes, Mach 22 in space
Flying Fighter - mach 1.9 at sea level, mach 4.7 at 10km, mach 11 at 30km, mach 22 in space
Gundroid mode - Mach 40 in space only
Range - unlimited in atmosphere, 8000km in space from reaction mass
Statistics
Height - Battroid - 12.8m, Gerwalk - 6.4m, Fighter - 4.9m
Length - Battroid - 4.9m, Gerwalk - 9m, Fighter - 14m
Width - Battroid - 5.2m, Gerwalk - 10.2m, Fighter - 12.2m
Weight - 26 tons
PS - Robotic 45 Lift - 22.5 tons, Carry - 11.25 tons
Cargo - Minimal pilot and survival Gear
Power System - 2 primary reaction engines. 2 secondary reaction engines.
Weapons
Weapon Type - Particle Guns (2)
Primary Purpose - Anti-mecha/missile
Range - 2400m
Damage - 2d4x10 per short burst per gun. Fired in Tandem
Rate Of Fire - only fires short bursts equal to pilots attacks
Payload - unlimited
Bonuses - +2 strike
Note - equivalent to a 35mm cannon
Weapon Type - Hip Lasers (2)
Primary Purpose - anti-missile
Range - 2000m
Damage - 1d6x10 per short burst per gun. Fired in tandem
Rate Of Fire - only fires short bursts equal to pilots attacks
Payload - unlimited
Bonuses - +2 strike
note - equivalent to a 30mm cannon
Weapon Type - Rail Gun Pods (2)
Primary Purpose - Anti- mecha
Range - 2700m
Damage - 4d6x10 per short burst, armour piercing. Can be fired in tandem.
Rate Of Fire - only fires short bursts equal to pilots attacks
Payload - 20 bursts per gun
Bonuses - +3 strike
Weapon Type - Plasma Spear
Primary Purpose - Anti- mecha
Range - Melee
Damage - Punch Damage x 4 (2d6x10), armour piercing
Rate Of Fire - NA
Payload - NA
Bonuses - +2 strike
Weapon Type - Micro-missiles
Primary Purpose - anti-mecha
Range - 8km
Damage - 2d6x10
Rate Of Fire - volleys of 1-60 equal to pilots attacks
Payload - 60 total, 9 per arm, 12 main body, 15 per leg
Bonuses - +3 strike
Weapon Type - D-Pulse Burst Wave
Primary Purpose - area affect weapon of mass destruction
Range - 5000m
Damage - causes anything within range that has super dimension power systems to violently react and burst/explode destroying it. In capital ships this will cascade across the ship causing any weapons that are powered up to explode and for the ship to essentially self destruct.
Rate Of Fire - 1, every 10 minutes
Payload - unlimited but once used no energy weapons can be used for at least 5 minutes
Bonuses - +5 strike
Bonuses and Penalties
no dodge Penalty in Atmosphere, +2 to dodge in space, +4 to dodge in Gundroid mode
Use Robot Combat Elite
+25% to all piloting rolls
Punch - 5d6, Restrained Punch - 1d6x10sdc, Kick - 1d4x10+5, Body Block/Tackle - 2d6+3
Systems of Note
Fly by Wire - Due to the complexity of the fighters systems a Fly By Light system is used to fly and maneuver. If the fighter takes more than 75% damage to the main body, or more than 50% in one attack the system fails causing the fighter to become extremely difficult to fly. All piloting rolls are made at -50% and must be made at least once per minute if just trying to keep it going or anytime any kind of action is taken (attacks, parries and dodges as well as any kind of special maneuvers)
Radar - Range 400 miles (640km), can track up to 160 targets simultaneously.
Radar Warning receiver - Detects when an opposing radar attempt to identify or lock on to the VF-1. Range - 400 miles (640km)
Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -15%) the pilot/crew can impose a penalty of -2 to strike and a -25% to all sensor skill rolls of any opponents within radar range depending on terrain.
Advanced Infra-Red Imager – Forward looking infa-red imager that detects and identifies targets based on their heat signatures. Range – same as Radar.
Motion Detector and Collision Warning System - Close range: 300ft (90m); sounds alarm and red light warns pilot of impending collision and/or immediate target.
Radio/Video Communications - Wide band and directional, radio and video telecast capabilities. Range is 1500 miles (km) or can be boosted indefinitely via satellite relay.
Laser targeting Systems - Range: 300 miles (480km), +1 to strike in ranged combat
Combat Computer - Calculates, stores and transmits data onto the cockpit computer screen or Head Up Display (H.U.D.). Patches in with targeting computer. Also has an integral IFF system and can identify upto 400 different enemy target types.
External Audio Pickup - Sound amplification listening system. Range: 1000ft (m)
Loudspeaker - Loudspeaker system that can amplify the pilot's voice up to 120 decibels.
External Surveillance System - A video camera relays images to a cockpit monitor. 360 degree rotation. Range: 500ft (140m). Telescopic capabilities: 16x magnification.
Telescopic optical Enhancement - Range: 4000ft (1200m). Field of vision: 120 degrees
Ejector Seat - In case of emergencies the pilot seat can be instantly ejected.
Utility Arms - This is a set of small, retractable arms housed in the right forearm, to perform delicate work and to effect repairs. Each of the three arms has an A.R. of 6 and 3 M.D.C.
Self-Destruct - A last ditch effort to prevent capture of the Variable unit (usually preceded by the pilot's ejecting from the Veritech). Explosive damage is fairly contained — 40ft radius (12m); does 2d6x10.
Heat and Radiation Shielding
Independent Oxygen Supply and Circulatory Systems
Detachable Pilot's Compartment - This is the reinforced pilot's compartment (jet's nose) which can be detached and mounted onto another fighter's arm for ease of carrying (or carried by any Destroid).
Distress Beacon - range of 500 miles (800km). 10 times that in space.
Chaff and Flare Dispensers - Each has 18 charges. 85% chance to fool radar or heat guided missiles. 55% chance to fool smart missiles. If successful missile lose their lock and fly off.
Smoke Dispensers - 24 charges that each create a 25m (90ft) wide cloud of smoke behind the fighter.
References Used
Seto Kaiba
Macross Mecha Manual - http://www.macross2.net/m3/m3.html
Macross II The RPG
Fantasy and Animation HQ
Robotech.com
Unofficial Robotech Reference Guide