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Revision as of 15:22, 11 March 2012


Background (as per Macross Mecha Manual)

Va-1ss-battroid

The VA-1SS Metal Siren was the newest variable fighter and was piloted by Captain Nexx.


Model Type - VF-1MS Metal Siren

Class - Variable Fighter

Crew - 1


MDC By Location

Main Body - 650

Arms - 250

Hands - 125

Legs - 350

Feet - 175

Wings - 300

Secondary Engines - 125

Head - 150

Gun Pods - 150

Particle Guns - 100

Hip Lasers - 75

Plasma Spear - 200

AR - 14

Armour - stops upto and including standard 25mm rounds


Speed

Va-1ss-fighter

Running - 120kph

Leaping - 40m thruster assisted

Flying Battroid - 600kph at all altitudes, Mach 22 in space

Flying Gerwalk - mach 1 at all altitudes, Mach 22 in space

Flying Fighter - mach 1.9 at sea level, mach 4.7 at 10km, mach 11 at 30km, mach 22 in space

Gundroid mode - Mach 40 in space only

Range - unlimited in atmosphere, 8000km in space from reaction mass


Statistics

Height - Battroid - 12.8m, Gerwalk - 6.4m, Fighter - 4.9m

Length - Battroid - 4.9m, Gerwalk - 9m, Fighter - 14m

Width - Battroid - 5.2m, Gerwalk - 10.2m, Fighter - 12.2m

Weight - 26 tons

PS - Robotic 45 Lift - 22.5 tons, Carry - 11.25 tons

Cargo - Minimal pilot and survival Gear

Power System - 2 primary reaction engines. 2 secondary reaction engines.


Weapons

Va-1ss-gerwalk

Weapon Type - Particle Guns (2)

Primary Purpose - Anti-mecha/missile

Range - 2400m

Damage - 2d4x10 per short burst per gun. Fired in Tandem

Rate Of Fire - only fires short bursts equal to pilots attacks

Payload - unlimited

Bonuses - +2 strike

Note - equivalent to a 35mm cannon


Weapon Type - Hip Lasers (2)

Primary Purpose - anti-missile

Range - 2000m

Damage - 1d6x10 per short burst per gun. Fired in tandem

Rate Of Fire - only fires short bursts equal to pilots attacks

Payload - unlimited

Bonuses - +2 strike

note - equivalent to a 30mm cannon


Weapon Type - Rail Gun Pods (2)

Primary Purpose - Anti- mecha

Range - 2700m

Damage - 4d6x10 per short burst, armour piercing. Can be fired in tandem.

Rate Of Fire - only fires short bursts equal to pilots attacks

Payload - 20 bursts per gun

Bonuses - +3 strike


Weapon Type - Plasma Spear

Primary Purpose - Anti- mecha

Range - Melee

Damage - Punch Damage x 4 (2d6x10), armour piercing

Rate Of Fire - NA

Payload - NA

Bonuses - +2 strike


Weapon Type - Micro-missiles

Primary Purpose - anti-mecha

Range - 8km

Damage - 2d6x10

Rate Of Fire - volleys of 1-60 equal to pilots attacks

Payload - 60 total, 9 per arm, 12 main body, 15 per leg

Bonuses - +3 strike


Weapon Type - D-Pulse Burst Wave

Primary Purpose - area affect weapon of mass destruction

Range - 5000m

Damage - causes anything within range that has super dimension power systems to violently react and burst/explode destroying it. In capital ships this will cascade across the ship causing any weapons that are powered up to explode and for the ship to essentially self destruct.

Rate Of Fire - 1, every 10 minutes

Payload - unlimited but once used no energy weapons can be used for at least 5 minutes

Bonuses - +5 strike


Bonuses and Penalties

Va-1ss-highoutput

no dodge Penalty in Atmosphere, +2 to dodge in space, +4 to dodge in Gundroid mode

Use Robot Combat Elite

+25% to all piloting rolls

Punch - 5d6, Restrained Punch - 1d6x10sdc, Kick - 1d4x10+5, Body Block/Tackle - 2d6+3


Systems of Note

Fly by Wire - Due to the complexity of the fighters systems a Fly By Light system is used to fly and maneuver. If the fighter takes more than 75% damage to the main body, or more than 50% in one attack the system fails causing the fighter to become extremely difficult to fly. All piloting rolls are made at -50% and must be made at least once per minute if just trying to keep it going or anytime any kind of action is taken (attacks, parries and dodges as well as any kind of special maneuvers)

Radar - Range 400 miles (640km), can track up to 160 targets simultaneously.

Radar Warning receiver - Detects when an opposing radar attempt to identify or lock on to the VF-1. Range - 400 miles (640km)

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -15%) the pilot/crew can impose a penalty of -2 to strike and a -25% to all sensor skill rolls of any opponents within radar range depending on terrain.

Advanced Infra-Red Imager – Forward looking infa-red imager that detects and identifies targets based on their heat signatures. Range – same as Radar.

Motion Detector and Collision Warning System - Close range: 300ft (90m); sounds alarm and red light warns pilot of impending collision and/or immediate target.

Radio/Video Communications - Wide band and directional, radio and video telecast capabilities. Range is 1500 miles (km) or can be boosted indefinitely via satellite relay.

Laser targeting Systems - Range: 300 miles (480km), +1 to strike in ranged combat

Combat Computer - Calculates, stores and transmits data onto the cockpit computer screen or Head Up Display (H.U.D.). Patches in with targeting computer. Also has an integral IFF system and can identify upto 400 different enemy target types.

External Audio Pickup - Sound amplification listening system. Range: 1000ft (m)

Loudspeaker - Loudspeaker system that can amplify the pilot's voice up to 120 decibels.

External Surveillance System - A video camera relays images to a cockpit monitor. 360 degree rotation. Range: 500ft (140m). Telescopic capabilities: 16x magnification.

Telescopic optical Enhancement - Range: 4000ft (1200m). Field of vision: 120 degrees

Ejector Seat - In case of emergencies the pilot seat can be instantly ejected.

Utility Arms - This is a set of small, retractable arms housed in the right forearm, to perform delicate work and to effect repairs. Each of the three arms has an A.R. of 6 and 3 M.D.C.

Self-Destruct - A last ditch effort to prevent capture of the Variable unit (usually preceded by the pilot's ejecting from the Veritech). Explosive damage is fairly contained — 40ft radius (12m); does 2d6x10.

Heat and Radiation Shielding

Independent Oxygen Supply and Circulatory Systems

Detachable Pilot's Compartment - This is the reinforced pilot's compartment (jet's nose) which can be detached and mounted onto another fighter's arm for ease of carrying (or carried by any Destroid).

Distress Beacon - range of 500 miles (800km). 10 times that in space.

Chaff and Flare Dispensers - Each has 18 charges. 85% chance to fool radar or heat guided missiles. 55% chance to fool smart missiles. If successful missile lose their lock and fly off.

Smoke Dispensers - 24 charges that each create a 25m (90ft) wide cloud of smoke behind the fighter.




References Used

Seto Kaiba

Macross Mecha Manual - http://www.macross2.net/m3/m3.html

Macross II The RPG

Fantasy and Animation HQ

Robotech.com

Unofficial Robotech Reference Guide