The mecha of the Southern Cross were generally quite small, in comparison to preceeding and successive generations of Earth mecha, but the Logan was perhaps the smallest true mecha that Earth fielded in large numbers. This tiny fighter was meant to provide an extremely difficult target, while remaining nimble. The armament was light, perhaps too light to reliably engage the Bioroids it found itself facing. Similarly, the wings were very small, limiting the amount of lift the vehicle could achieve, and hence limiting its value as a fighter.
The Logan was capable of space combat, though it had to be brought to these high altitudes by a shuttle or warship. To facilitate maneuver in space, and to compensate for a lack of an airbrake, the Logan mounted two counter-vernier thrusters on the "shoulders". In Battloid, the Logan retained both upward thrust (in the feet), and forward thrust in the main engines, in rear.
The Logan fared poorly in the Second Robotech War, and it was quickly eclipsed by the AGACs in space, and by the non-transformable fighters like the Chimera in the air.
The second mode is often mistaken for a Guardian - however, despite its similar appearance, this mode is categorized as a full Battloid. In a Veritech's Guardian mode, the leg joints are concave "bird legs," whereas Battloids stand fully erect and have humanoid bipedal locomotion, like the Logan. In addition, all other Veritech Fighters retain their wings in Guardian, whereas the transformed Logan folds them out of the way as do other Battloids.
Model Type - VF-8 Logan
Class - Veritech Fighter
Crew - 1
MDC By Location
Arms - 150
Hands - 70
Shields(wings) - 250
Legs/Secondary Engines - 200
Feet - 90
Main Body - 275
Engines - 175
AR - 14
Armour - stops upto and including standard 20mm rounds
Running - Battloid - 64kph
Leaping - 100 ft thruster assited, 30 ft unassisted
Flyng - Battloid - 350kph in atmosphere, Mach 2.5 in space
Fighter - 700kph at sea level, Mach 1.25 at 10000m, mach 2.5 in space
Range - 125 hours of operational use in atmosphere, 1000km via reaction mass in space.
Height - Battloid 5.35m, Fighter 2.29m
Length - Battloid 4.55m, Fighter 6.29m
Width - Battloid 3.00m, Fighter 6.29m
Weight - 6.5 tons dry, about 10 tons operational
PS - Robotic 40 Lift - 20 tons, CArry - 10 tons
Cargo - minimal pilot and survival gear
Power System - 2 x RRL-2P Miniaturized Protoculture-cell energizer using 16 protoculture cells
Cost - na
Weapon Type - EP-20 Gunpod
Primary Purpose - Anti-mecha
Range - 1500m
Damage - 1d6x10 per blast, can fire semi-automatic bursts
Rate Of Fire - equal to pilots attacks
Payload - effectively unlimited
Bonuses - +1 strike
Weapon Type - Tri-Barreled Plasma Gun
Primary Purpose - Anti-mech/fighter
Range - 1800m
Damage - 5d6 per blast. 2d6x10 on a short burst, 3d6x10+30 on medium burst, 5d6x10 on a long burst, 1d4x100+50 on a full melee burst.
Rate Of Fire - equal to piltos attacks
Payload - effectively unlimited
Bonuses - +1 strike
Weapon Type - Hardpoint (1 per wing, must be fired before transformation to battloid can occur)
Primary Purpose - Anti-Fighter
Range - Varies by Missile type
Damage - Varies by missile type
Rate Of Fire - 1 or 2
Payload - 1 H.E. or Heavy H.E. Air to Air Missile or per hardpoint
Bonuses - +2 strike
Bonuses and penalties
Use Robot/Vehicle Combat Elite plus the following addtions
+1 attack at level 1 and 12
+2 pull punch
+1 Autododge at level 2, 4, 7 and 11
+10% to piloting rolls
Punch - 4d6
Kick - 6d6
Body Block/Tackle - 2d6
Restrained Punch - 8d6 sdc (1d4+1md)
Systems of Note
Fuel Capacity - The VF is extremely durable. The use of micronized reactors and the science of Overtechnology, gives the VF an average, useful life span of 2 years before needing a new energy system. With constant use, the life span is cut by half.
Fly By Wire System - Due to the complexity of the fighters systems a Fly By Light system is used to fly and maneuver. This imparts a +15% bonus to all piloting skill rolls for manuevers etc. If the fighter takes more than 75% damage to the main body, or more than 50% in one attack the system fails causing the fighter to become extremely difficult to fly. All piloting rolls are made at -50% and must be made at least once per minute if just trying to keep it going or anytime any kind of action is taken (attacks, parries and dodges as well as any kind of special maneuvers)
Radar - Range 400km, can track up to 480 targets simultaneously.
Radar Warning receiver - Detects when an opposing radar attempt to identify or lock on to the VF. Range - 400km
Limited Electronic Coutnermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -1 to strike and a -15% to all sensor skill rolls of any opponents within radar range depending on terrain.
Advanced Infra-Red Imager – Forward looking infa-red imager that detects and identifies targets based on their heat signatures. Range – same as Radar.
Motion Detector and Collision Warning System - Close range: 200ft (61m); sounds alarm and red light warns pilot of impending collision and/or immediate target.
Radio/Video Communications Systems - Wide band and directional, radio and video telecast capabilities. Range is 600 miles (965.4km) or can be boosted indefinitely via satellite relay.
Laser targeting System - Range: 400km and can target upto 24 targets at once, +1 to strike in ranged combat
Combat Computer - Calculates, stores and transmits data onto the cockpit computer screen or Head Up Display (H.U.D.). Patches in with targeting computer. Also has an integral IFF system and can identify upto 200 different enemy target types.
External Audio Pickup - Sound amplification listening system. Range: 500ft (152m)
Loudspeaker - Loudspeaker system that can amplify the pilot's voice up to 100 decibels.
External Video Surveillance System - A video camera relays images to a cockpit monitor. 360 degree rotation. Range: 300ft (91.5m). Telescopic capabilities: 6x magnification.
Telescopic Optical Enhancement- Range: 2000ft (610m). Field of vision: 120 degrees
Ejector Seat - In case of emergencies the pilot seat can be instantly ejected.
Self-Destruct - A last ditch effort to prevent capture of the Variable unit (usually preceded by the pilot's ejecting from the fighter). Explosive damage is fairly contained — 40ft radius (12m); does 2d6x10.
Heat/Radiation Shield and Independent Oxygen/Circulatory Systems.
Distress Beacon - range of 250 miles (400km). 10 times that in space.
Chaff and Flare Dispensers- Each has 12 charges. 75% chance to fool radar or heat guided missiles. 45% chance to fool smart missiles. If successful missile lose their lock and fly off.
Smoke Dispensers- 24 charges that each create a 60ft wide cloud of smoke behind the fighter.
Robotech Reference Guide
Robotech RPG - Both Editions
Some art by LeElf - http://leelf.deviantart.com/