The VT-49 Decimator was a heavily armed Imperial transport that had gone through many revisions and modifications, making it one of the galaxy's more feared Imperial warships.
Decimators were used as either long-range reconnaissance units or picket ships stationed along the perimeter of Imperial fleets. Sometimes Decimators were used to break through enemy forces to deploy raiding parties.
The command of a VT-49 was a point of accomplishment and pride for the middle ranks of the Imperial Navy. It was usually seen as a stepping stone on the path towards command of a capital ship.
In 0 BBY, the mercenary Rianna Saren stole a VT-49 from the Death Star to go to Danuta.
Background obtained from wookiepedia
Affiliation: Galactic Empire
Ship Type: VT-49 Decimator
Class: Assault Ship
Manufacturer: Kuat Drive Yards
Crew: 8 + 20 passengers/troops
Cargo: 80 tons
MDC BY LOCATION:
(1) Main Hull - 1330
cockpit - 350
Sensor/Communications Array - 225
Engines (2) - 475 ea
Quad Laser cannon Turret (2) - 200 ea
Concussion Missile Launchers (3) - 250 ea
Shields - 750 per side (4 500 total)
AR - 15
Armour - stops attacks up to and including 30md. Anything more does ful damage
1 - Depleting the MDC of the main hull will put the ship out of commission. All internal systems will shut down, including life support. Emergency beacon is the only thing that will work and it has a range of 50 light years
2 - Shields regenerate at 30 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered
Speed - Realspace: mach 10
Speed - Atmosphere: 975 kph, Mach 5 with shileds on
FTL Drive: Class 1 Hyperdrive (400 Ly per hour)with a back up system of class 12 (35 Ly per hour)
Maximum Range: Can continue normal operations for up to 2 months. Combat ops decrease this by 75%
Weight: 77 tons
WEAPON: Quad Laser Turret (2)
PRIMARY PURPOSE: Anti-ship
SECONDARY PURPOSE: Anti-fighter
RANGE - SPACE: 5km
RANGE - ATMOSPHERE: 2.5km
RATE OF FIRE: equal to gunners attacks
BONUSES: +2 strike
WEAPON: Concussion Missile Launcher (3)
PRIMARY PURPOSE: Anti-Ship
SECONDARY PURPOSE: Anti-Fighter
RANGE - SPACE: 14km
RANGE - ATMOSPHERE: 7km
RATE OF FIRE: volleys of 1 to 3 equal to gunners attacks
PAYLOAD: 6 per launcher
BONUSES: +2 strike
SYSTEMS OF NOTE:
COMMUNICATIONS: Subspace transceiver with a range of 75 light years. Emergency beacon has a range of 50 light years.
LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlmited amount of time however consumables will run out after 2 months if not replenished
PASSIVE SENSOR SYSTEMS: Have a radius of 15 000 km. System inculdes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors. +5% to all read sensor skill rolls
SCANNING SENSOR SYSTEMS: Have a radius of approximately 35 000 000 km. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +5% bonus to sensor skill rolls.
SEARCH SENSOR SYSTEMS: Have a range of 60 000 km and can be directed to any of hte 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +15% bonus to sensor skill rolls.
FOCUSING SENSOR SYSTEMS: Have a radius of 5 000 km and can be focused anywhere within teh search systems range. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a +20% bonus to sensor skill rolls.
+1 to dodge
+5% to piloting rolls
REFERENCES USED IN THIS DESIGN
Star Wars D6 Roleplaying Game Supplements (West End Games)
Star Wars d20 Roleplaying Game Supplements (Wizards of the Coast)