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Background (as per Acepedia)

X-02 Wyvern Infinity flyby

from acepedia wiki



The X-02 Wyvern is an experimental fighter with a striking appearance. The aircraft incorporates an uncommon design with variable geometry technology with a forward-swept wing configuration. As the aircraft gains speed, the wings and vertical stabilizers fold inward to reduce air drag, and retract to their neutral position once it slows down. This unconventional design grants it an extreme degree of mobility, and the folded wings add a degree of stealth; however, this comes at a cost to the aircraft's armor, which is scaled back to provide such mobility.

The X-02 incorporates a weapons bay between the intakes on the underside of the aircraft. This weapons bay is capable of carrying all kinds of special weapons, including air-to-air missiles, air-to-surface missiles, and various bomblet dispensers. The aircraft's standard missiles are launched from downwards retractable holders located on the undersides of each intake. The X-02 is powered by two tri-dimensional thrust vectoring ERG-1000 engines, which provide the aircraft with the ability of Mach 2.5 flight.

In the late 1980s, the Federal Erusian Navy issued a request for the development of a new combat aircraft that could also be used by the Air Force. Preliminary blueprints of the new jet, named the "X-02A", were completed by late February 1987, and its maiden flight took place in 1998 following a delay due to unspecified problems. By the end of the nineties, the existence of the Wyvern was already known by Erusea's neighboring nations. Knowing the EASA's plan, some of them decided to produce their own indigenous designs.

Production continued until the start of the Second Usean Continental War in 2003. Erusea planned to use the X-02s for the defending squadron of the Stonehenge network, but controversy was sparked from opposition groups questioning the large development cost of the aircraft versus its performance against conventional aircraft that had already been proven in combat. Development was halted as the controversies went on. The aircraft's development was hastily restarted in early 2005 after Stonehenge fell, but it was hampered by a lack of funding and supplies due to the war. A batch of fully operational units was sent to Farbanti, but they were seized by the Independent State Allied Forces after they took the city. The aircraft's development was indefinitely halted at that point.

In 2006, several X-02s in an experimental UCAV configuration were seized by Free Erusea in their continental uprising. The jets were deployed as a last resort during Mobius 1's attack on the White Valley arms factory used as their base, but were destroyed by the ace pilot. After the uprising's end, they were recovered by the ISAF for research.

Following the cessation of hostilities, Erusea established trade relations with Yuktobania and secured a deal involving the sale of an unspecified number of Wyverns to be built by Gründer Industries. They would be functionally identical to the original version, but subjected to the company's cost-cutting development techniques. A lone Yuktobanian Wyvern made an unauthorized incursion into Osean Federation airspace in mid-2010, and was shot down by the air defense system (the fate of the pilot remains a mystery). The plane's remains were salvaged and covertly sent to Sand Island to avoid an international scandal, where it was handed to the 703rd Maintenance Company. Upon the end of the war, a Gründer Industries' Wyvern flew along an ADF-01 and its ADFX-01 precursor in a November City airshow.

Note - If you wish to use this in a Massive Scale setting (Other than Rifts as I have repurposed this as a pre-rifts aircraft for that) I suggest dividing the Structure and Autocannon damage by 3.


Model Type - X-02 Wyvern
Class - Air Superiority Fighter
Crew - 1
Scale - Standard


Structure By Location

Fuselage - 700
Nose/Cockpit - 360
Wings (2) - 435ea
Engines (2) - 550ea
Tailplanes (2) - 250ea

Armour Level - 12
Armour Protection - Automatically stops up to and including attacks that do the equivalent of 2dx10+10/90 damage per single attacks/blast regardless of if a successful strike equals/exceeds the Armour Level. Attacks that do the equivalent of 1d4x100/400 damage or more per single attack/blast only require a successful strike roll against the unit to do damage, ignoring the Armour Level altogether. All other attacks (2d4x10+1/80 to 6d6x10+39/399 damage in a single attack/blast) must successfully strike the unit and equal/exceed the Armour Level to do damage.


Speed

Flying - Mach 2.5 (10.3km per round, combat: 687m per phase, cruise: 2.1km per phase, max: 3.4km per phase) at 30km. Mach 1.8 (7.4km per round, combat: 495m per phase, cruise: 1.5km per phase, max: 2.5km per phase) at 10km.
Range - 1000km Combat radius


Specifications

X 02 wyvern by skfrank-d4ms01r

unknown source



Height - 4.36m
Length - 21.84m
Width - 18.3m
Weight - 16.8 tonnes empty. Standard load is 25 tonnes
Cargo - Minimal survival gear for the pilot
Engines - ERG-1000 x 2 turbofan jet engines
Cost - 10's of millions


Weapons

Weapon Type - 30mm autocannon
Primary Purpose - anti-aircraft
Range - 480/1.2/2.4km
Damage - 3d6x10+40 per round per gun. 1d6x100+100 per 10 round burst per gun.
Rate Of Fire - bursts equal to pilot's actions
Payload - 500 explosive armour piercing rounds

Weapon Type - Semi-recessed hardpoints (4)
Primary Purpose - Anti-aircraft/ground
Range - Varies with missile type
Damage - Varies with missile type
Rate Of Fire - volleys of 1 to 4 of missiles of the same type (hardpoints are linked)
Payload - each hard point can carry a single HE air to air, or Heavy HE Air To Air Missile, or Armour Piercing air to ground, or Heavy Armour Piercing air to ground, or HE, or Heavy HE Air to Ground Missile
Bonuses - +2 strike

Weapon Type - Centerline Internal Weapon bay
Primary Purpose - Anti-aircraft/ground
Range - Varies with missile type
Damage - Varies with missile type
Rate Of Fire - volleys of 1-6
Payload - Weapon Bay can hold up to HE air to air, or 4 Heavy HE air to air, or 4 Armour Piercing air to ground, or 3 Heavy Armour Piercing air to ground, or 3 HE air to ground, or 2 Heavy HE air to ground missiles.
Bonuses - +2 strike


Bonuses

Use Fighter Combat Training
+2 dodge


Systems of Note

X-02Wallpaper

unknown source



Fossil Fuel Turbofan Engines generating electrical power though various alternators and generators. Operation Range is 1000km

Radar - Range of 400km. Able to track up to 30 targets, display 20 targets and lock onto 6 targets at once.

Radar Warning Receiver - Warns of potential Radar Lock. Range - equal to radar range.

Missile approach warning system - informs the pilot of a missile lock and attack. Range is is equal to the Radar.

Chaff/Flare Dispensers - 75% to cause locked on missiles to lose lock and fly off elsewhere. Carries 12 of each.

Targeting Computer - +2 to strike with all on board weapon systems.

Laser Targeting System - Assists in selecting and locking on to enemy targets. Additional +2 to strike using ranged weapons. Smart Missiles are excluded from this. Range is equal to the radar system.

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display) of the pilot's (or other crew members) helmet. Typically tied into the units targeting computer. Can hold dozens of entries about various enemies.

Multi-Lock capability - Unit can lock on to and fire at multiple targets (max of radar capability) targets using semi-active radar homing and passive infra-red homing missiles at one time through it's radar tracking system.

LIDAR/LADAR - This system uses lasers to detect and image items as small as 10cm at 5km, as small as 150cm out to 10km and as small as 500cm out to 30km. This system also assists the other sensors in detected and identification. This is not typically a passive system and but to be directed at specific targets.

Motion detector/Collision Warning System - Range 600m

FLIR - Advanced forward looking infra-red system for night operations. Range - 15km

Standard instrumentation - Speedometer, altimeter, distance traveled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Fly by Light Control systems - If the craft takes more than 50% damage the systems may fail (60% chance). Loss of the control system gives a penalty to the pilot of -75% to all piloting rolls to maintain control of the aircraft. While functioning the systems give a bonus of +15% to all piloting rolls.

Radio Communications - long-range direction communication systems out to a range of 1200km that can be boosted if proper signal towers or relay systems are in place. Also a directional short-range radio with a range of 65km. Both radios have full encryption capabilities.

Satellite Uplink capability - This allows the craft to communicate over vast distances by connecting to and communicating through the various satellites in orbit or other comparable boosting system.

Ejection System - Ejects crew out from the craft in emergency circumstances. System typically ejects the occupants about 300m to parachute safely away.

Limited Electronic Countermeasures Capability - With a Electronic Countermeasures skill roll (or Sensor operations at -20%) the pilot/crew can impose a penalty of -2 to strike and a -15% to all sensor skill rolls of any opponents within radar range depending on terrain. Range is equal to the radar system.

Passive Stealthy design - -20% to opposing sensory equipment roll to detect the aircraft beyond visual range and negates any sensor bonuses to strike. However for every 10% damage taken reduce opponents penalties by 5% and after 30% the strike penalties no longer apply.


References Used

Acepedia Wiki
Wikipedia


Ace Combat - https://worldofjaymz.fandom.com/wiki/Ace_Combat
Video Games (Rhodium) - https://worldofjaymz.fandom.com/wiki/Video_Games_(Rhodium)
Rhodium RPG - https://worldofjaymz.fandom.com/wiki/The_Rhodium_RPG_System
World of Jaymz - https://worldofjaymz.fandom.com/wiki/Worldofjaymz_Wiki

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