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Yautja Race

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The Yautja, (pronounced Ya-OOT-ja), known colloquially as the Predators or Hunters (By Humans), are an extraterrestrial species characterized by their hunting of other dangerous species for sport and honor, including humans. The Yautja are a sentient, humanoid race that breathe an atmosphere similar to that of Earth's, but possess a level of technological advancement far in excess of anything available to humans. The Predators stalk and kill their prey using a combination of highly advanced technology, such as active camouflage and energy weapons, combined with comparatively primitive traditional weapons, such as blades, spears and nets. The Predators often ritualistically mutilate their prey and usually claim a trophy from their kills. Capable of interstellar travel in star ships, the Predators have hunted on Earth for centuries and have also had prior contact with the Engineers. They have been known to deliberately breed Xenomorphs in order to hunt them, often as part of initiation rituals for young Predators.

Aside from their repeated conflicts with humans, the Predators have notably been associated with Xenomorph XX121, known to them as kiande amedha ("hard meat"), whom they revere as perhaps the most worthy of all prey. They have been known to breed the creatures from captive Queens, employing them in rite-of-passage trials that serve as an initiation ritual for young hunters, and even artificially "seeding" planets with Xenomorphs to Hunt.



Alignment - Any


Attributes

IQ - 3d6
ME - 3d6
MA - 3d6
PS - 6d6 Augmented (Avg 21, carry: 525lbs, Lift: 1050lbs)
PP - 4d6
PE - 6d6 (Avg 21)
PB - 2d6
Spd - 5d6


Size - 7 to 8 ft


Weight - 300 to 400 lbs


Hit Points - PE x3 +3d6 at first level (Avg 73sdc/7mdc), +3d6 (1d2mdc) per level starting at level 2


SDC - 100 (10mdc) plus those from class and skills (see below)


Average Life Span - 100s of years


Disposition - The Yautja have a Code of Honor that it expects all members of his species to adhere to on pain of not being seen as a "true Yautja" and therefore subject to being destroyed. Therefore most Yautja are molded around that code, being ruthless but honorable, with the exception of Bad Bloods. Aggression and arrogance seems to be innate in Hunters, especially young males.


Natural Abilities - Claws (+3d6 to punches). Heals three times as fast as a human. Tough Flesh: AR of 12 (Natural). Skin will stop upto and including the equivalent of standard .32 calibre ACP rounds (2d6+3sd/1md). Infa-red Vision: This is their natural vision. Horror Factor: HF of 12


Available OCCs (Listed further below in full):


Yautja Hunter

Yautja Scientist


Damage - as per PS and skills/OCC


Standard Equipment - As per OCC. Armour and weapons are at a low to medium MDC level in most cases but still highly advanced.


Alliances and Allies - only as necessary but generally other Yautja clan members


Rivals and Enemies - Xenomorphs ( https://worldofjaymz.fandom.com/wiki/Xenomorph_Typical_Human_Gestation )


Common Skills known to all Yautja: Language: Native 98%, Literacy: Native 98%, Basic Electronics +10%, Basic Mechanics +10%, Pilot: choose one +10%, Math Basic 98%, Computer Operations +10%,


Notes: Augmented Level PS is my own house rule. Carry is PS x25 = lbs, Lift x50 = lbs. If wanting to use this in standard published palladium rules just use Supernatural Strength. It's thrown around like candy for D-bees anyway. Use hte following table for Hand-to-hand damage - https://www.worldofjaymz.ca/palladium/newPStable.txt


Hunter Caste OCC


Bonuses:


Increase PS to Android level (carry PS x100 = lbs, lift PS x200 = lbs), +20 Hit Points (2mdc), +3d6x10 SDC (3d6mdc), +2 attacks per melee, +2 initiative, +3 strike, +1 parry/dodge, +2 roll with punch/impact. (Android level is my own house rule PS level. Also see the table above for melee damage)


OCC Skills:


Optic Systems +25%
Surveillance +20%
Detect Ambush +20%
Sniper
Tracking (people) +30%
First Aid +15%
Camouflage +15%
Acrobatics +10%
Gymnastics +10%
Prowl +20%
Pilot: Starship +10%
Navigation +10%
Read Sensory Equipment +10%
Weapon Systems +10%
Concealment +20%
Tailing +20%
Biology +15%
Xenology +15%
Zoology +15%
General Repair and Maintenance +20%
WP Forked
WP Knife
WP Polearm
WP Targeting
WP Harpoon & Speargun
WP Energy Pistol
WP Energy Rifle
WP Heavy MD Weapons
Hunting +25%
Skin and Prepare Animal Hides +20% (This include humanoids etc)
Track and Trap Animals +25%
Wilderness Survival +20%
HTH Training: Commando


OCC Related Skills:


Select 8 other skills from the list below, +1 at levels 2, 5, 8, 11, and 14


Communications: Any +10%
Cowboy: None
Domestic: Any
Electrical: None
Espionage: Any +20%
Horsemanship: None
Mechanical: None
Medical: Paramedic Only +15%
Military: Any +15%
Physical: Any +15%
Pilot: Any +10%
Pilot Related: Any +15%
Rogue: Any +10%
Science: None
Technical: Any
WP: Any
Wilderness: Any +10%


Secondary Skills:


Choose 4 secondary skills, +1 at levels 3, 6, 9, 12, and 15


Standard Equipment:


Standard Yautja Armour, Shoulder Plasma Caster, Arm Computer, and Forearm Blades, See below for details. Medicomp (essentially the Yautja version of an advanced first aid kit)


Equipment Available Upon Assignment:


Any of the weapons listed below


Money:


Has no real use for it so has none.


Cybernetics:


None



Scientist Caste OCC


Bonuses:


+1d6+2 to IQ, +5 hit points (1mdc), +2d4x10 sdc (2d4mdc), +3 to perception rolls.


OCC Skills:


Optic Systems +25%
Electrical Engineer +20%
Mechanical Engineer +20%
Weapons Engineer +20%
First Aid +15%
Paramedic +20%
Pathology +20%
Pilot: Starship +10%
Navigation +10%
Read Sensory Equipment +10%
Weapon Systems +10%
Astronomy +20%
Astrophysics +15%
Biology +15%
Chemistry +25%
Chemistry Analytical +20%
Math Advanced +20%
Xenology +15%
Zoology +15%
Computer Programming +20%
General Repair and Maintenance +20%
Research +25%
WP Knife
WP Energy Pistol
Identify Plants and Fruit +25%
Wilderness Survival +20%
HTH Training: Basic


OCC Related Skills:


Select 10 other skills from the list below, +1 at levels 2, 5, 8, 11, and 14


Communications: Any +10%
Cowboy: None
Domestic: Any
Electrical: Any +20%
Espionage: None
Horsemanship: None
Mechanical: Any +20%
Medical: Any +15%
Military: Any +15%
Physical: Any +15%
Pilot: Pick One +10%
Pilot Related: Any +15%
Rogue: Concealment and Prowl only
Science: Any +20%
Technical: Any +10%
WP: Any
Wilderness: Any +10%


Secondary Skills:


Choose 6 secondary skills, +1 at levels 3, 6, 9, 12, and 15


Standard Equipment:


Standard Yautja Armour, Shoulder Plasma Caster, Arm Computer, and Forearm Blades, See below for details. Medicomp (essentially the Yautja version of an advanced first aid kit). Various scientific and analysis tools.


Equipment Available Upon Assignment:


Any of the weapons listed below in addition to a variety of scientific tools lab equipment.


Money:


Has no real use for it so has none.


Cybernetics:


None



Technology:


Weapons

Weapon Type - EMP Charge Emitter
Primary Purpose - Electronic Attack
Range - 100m (300ft)
Damage - none, disables electronic devices unless they are hardwired
Rate Of Fire - 1 per melee
Payload - unlimited
Bonuses - NA


Weapon Type - Power Punch Glove
Primary Purpose - Melee combat
Range - melee
Damage - +1d4x10sd to punches (+1d4md)
Rate Of Fire - NA
Payload - NA
Bonuses - NA


Weapon Type - Combistick (Retractable Spear)
Primary Purpose - Combat
Range - Melee or thrown
Damage - 2d4x10sd (2d4md) plus punch damage when used in melee combat
Rate Of Fire - NA
Payload - NA
Bonuses - NA


Weapon Type - Plasma Glaive
Primary Purpose - Combat
Range - Melee
Damage - 3d6x10 sd (3d6md) plus punch damage. Armour Piercing.
Rate Of Fire - NA
Payload - NA
Bonuses - NA


Weapon Type - Plasma Scythe
Primary Purpose - Combat
Range - Melee
Damage - 2d6x10sd (2d6md) plus punch damage. Armour Piercing.
Rate Of Fire - NA
Payload - NA
Bonuses - NA


Weapon Type - Net Gun
Primary Purpose - Capture
Range - 100m (300ft)
Damage - Initially none, the target is entangled. If retraction is engaged the cables of the net will cause 1d6x10sd (1d6md) damage to the entangled target equal to 4 attack per melee.
Rate Of Fire - single shot
Payload - 1
Bonuses - NA


Weapon Type - Speargun (Fires a speartip like projectile)
Primary Purpose - Attack
Range - 200m (600ft)
Damage - 1d6x10+10 sd (1d6+1md). Armour Piercing.
Rate Of Fire - single shot
Payload - 6
Bonuses - +1 strike


Weapon Type - Energy Flechette (Typically built into a Yautja's Forearm Armour)
Primary Purpose - Attack
Range - 200m (600ft)
Damage - 2d6x10sd (2d6md)
Rate Of Fire - single shot
Payload - unlimited
Bonuses - +1 strike


Weapon Type - Plasma Pistol (Pistol version of the Yautja's Armour Shoulder Plasma Caster)
Primary Purpose - Assault
Range - 600m (2000ft)
Damage - 3d6x10sd (3d6md)
Rate Of Fire - single fire equal to characters attacks per melee
Payload - unlimited
Bonuses - +1 to strike


Weapon Type - Burner (Equivalent to a Yautja Plasma Assault Rifle)
Primary Purpose - Attack
Range - 600m (2000ft)
Damage - 2d6x10sd (2d6md) per shot
Rate Of Fire - single fire or any length of burst
Payload - unlimited
Bonuses - +1 strike


Weapon Type - Electro Shock Bolas
Primary Purpose - Attack
Range - Throwing
Damage - 4d6x10sd (4d6md)
Rate Of Fire - NA
Payload - NA
Bonuses - NA


Weapon Type - Smart Disc (Returns to thrower after it attacks unless it is stuck in the target)
Primary Purpose - Attack
Range - 200m (600ft)
Damage - 3d6x10sd (3d6md)
Rate Of Fire - NA
Payload - NA
Bonuses - NA


Weapon Type - Shuriken (Returns to thrower after it attacks unless it is stuck in the target)
Primary Purpose - Attack
Range - 300m (1000ft)
Damage - 4d6x10sd (4d6md)
Rate Of Fire - NA
Payload - NA
Bonuses - NA


Plus a variety of more traditional weapons like net guns, spear guns, vibroblades and various explosives etc. Use listing already published in Rifts Ultimate Edition.


Armour

Predator armour


Standard Yautja Armour (Aesthetically looks very similar to Standard Juicer Armour in many ways)


SDC (MDC) By Location


Head - 350 (35 mdc)
Shoulders - 200 (20 mdc)
Forearms - 150 (15 mdc)
Shins/Knees - 150 (15 mdc)
Main Body - 400 (40 mdc)

AR - 12

Armour - Stops upto and including the equivalent of standard .50cal rounds (1d6x10sd/1d6+1md). Also invulnerable to acid like attacks.

Note: Does not affect the wearers range of motion or ability to perform skills like Prowl.


Built In Systems:


Optics: Enhances their innate Infra-red vision better separating ambient heat from living beings. Electromagnetic Spectrum, Ultra-violet Spectrum, and Motion Detection (standard Vision Range of the character). Targeting System gives a +2 to strike with ranged weapons.


Forearm Computer: Comlink with satellite uplink capability to orbiting vessels. Holographic projector. Self destruct system (See below). Audio recorder and playback system. Controls for optic systems. Cloaking Field Controls.


Cloaking Field: This renders the Yautja virtually invisible by bending the light around them to make them blend in with their surroundings. This gives the character a +30% bonus to the skills of Concealment and Prowl.


Language Translator: Allows the Yautja to better understand and communicate with non-Yautja.

Vocal Mimicry: Allows the Yautja to mimic other beings and animals, usually to lure prey to them.


Weapons: (Standard)


Weapon Type - Shoulder Plasma Caster
Primary Purpose - Assault
Range - 600m (2000ft)
Damage - 3d6x10sd (3d6md)
Rate Of Fire - single fire equal to characters attacks per melee
Payload - unlimited
Bonuses - +1 to strike


Weapon Type - Dual Forearm Blades
Primary Purpose - Personal Defense
Range - melee
Damage - 2d6x10sd (2d6md) plus punch damage.
Rate Of Fire - NA
Payload - NA
Bonuses - NA


Weapon Type - Self Destruct
Primary Purpose - Destruction
Range - 8km (5 mile) radius
Damage - 3d4x100sd (3d4x10md) to everything within the radius not protected by hard cover
Rate Of Fire - single shot
Payload - 1
Bonuses - NA


Other:


Has access to numerous advanced versions of human sensor, weapon, medical, and scientific technologies such as optical/communication systems, metallurgy, and genetics.



References


Predator
Predator 2
Aliens Versus Predator
Predators
Aliens vs Predator Fandom Wiki

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