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Background
Next gen y-wing by ec henry

Pic is a screengrab from a YouTube video by EC Henry


With the advent of peace and the taking of control by the New Republic, military minds knew they needed something to maintain patrols and reconnaissance in the various reaches of the galaxy. Wanting a fairly efficient cost effective design, engineers looked to what already was in use to see if they could build from there. Doing so found them taking a new look at the venerable Y-wing and it versatility over the decades from the clone wars to winning the galactic civil war.

With numerous tweaks here and there to the cockpit design and fuselage configurations, designers were able to turn the old Y-wing bomber into something new and different while maintaining it's silouette and capabilities, even increasing them further to some degree.

Even though the New republic was in a time of demilitarization, this ship was very well armed but with good reason. This ship was meant to be on long duration patrols and as such needed to have redundant systems such as multiple crew and multiple weapon systems in case of failures or injuries.

The Y-wing II went into service and was effective in it's given duties almost immediately, quelling pirate attacks and other issues throughout republic space.



Affiliation: New Republic, The Resistance, Independents

Ship Type: BTL-A6 Y-Wing II

Class: Long Range Patrol and Recon Fighter

Manufacturer: Koensayr Manufacturing

Crew: 3+1 astromech droid


MDC BY LOCATION:


1* Main Hull 900

cockpit - 250

Sensor/Communications Array - 150

Engines (2) - 300 ea

Dual Laser Cannon - 100

Dual Laser Cannon Turret - 200

Proton Torpedo Launchers (2) - 75ea

Belly Laser Turret - 125 ea

Ion Cannon - 60

2* Shields 300 side (1800 total)

AR - 15

Armour - Ignores attacks that do equivalent of upto and including 40mm rounds

NOTES*:

1 - Depleting the MDC of the main hull will put the ship out of commission. All internal systems will shut down, including life support. Emergency beacon is the only thing that will work and it has a range of light years

2 - Shields regenerate at 25 mdc per melee. Only if a generator is damaged will the ability for shields to regenerate be hampered


SPEEDS:
Next gen y-wing rear by ec henry

Pic is a screengrab from a YouTube video by EC Henry


Speed - Realspace: mach 16

Speed - Atmosphere: 1050kph, mach 8 if shields are on

FTL Drive: Class 1 Hyperdrive (400 Ly per hour), Class 8 Back Up Hyperdrive (33 LY per hour)

Maximum Range: Can operate up to 2 months under normal usage. Combat ops will decrease this 75%


STATISTICAL DATA:


Length: 26m

Height: 3.4m, 5.2m on landing skids

Width: 9.8m

Weight: 37 tons

Cargo: 500kg

Cost - 265 000


WEAPON SYSTEMS:
Next gen y-wing cockpit by ec henry

Pic is a screengrab from a YouTube video by EC Henry


WEAPON: Dual Laser Cannon

PRIMARY PURPOSE: Anti-Fighter

SECONDARY PURPOSE: Anti-Ship

RANGE - SPACE: 6km

RANGE - ATMOSPHERE: 3km

DAMAGE: 3d6x10 single blast, 6d6x10 dual blast

RATE OF FIRE: Equal to pilots attacks

PAYLOAD: Unlimited

BONUSES: +2 strike


WEAPON: Dual Laser Cannon Turret (Top mounted)

PRIMARY PURPOSE: Anti-Fighter

SECONDARY PURPOSE: Anti-Ship

RANGE - SPACE: 6km

RANGE - ATMOSPHERE: 3km

DAMAGE: 3d6x10 single blast, 6d6x10 dual blast

RATE OF FIRE: Equal to gunners attacks

PAYLOAD: Unlimited

BONUSES: +3 strike


WEAPON: Laser Cannon Cannon Turret (Belly mounted)
Next gen y-wing belly gun by ec henry

Pic is a screengrab from a YouTube video by EC Henry

PRIMARY PURPOSE: Anti-Fighter

SECONDARY PURPOSE: Anti-Ship

RANGE - SPACE: 6km

RANGE - ATMOSPHERE: 3km

DAMAGE: 3d6x10

RATE OF FIRE: Equal to co-pilots attacks

PAYLOAD: Unlimited

BONUSES: +2 strike


WEAPON: Ion Cannon

PRIMARY PURPOSE: Anti-fighter

SECONDARY PURPOSE: Anti-missile

RANGE - SPACE: 8km

RANGE - ATMOSPHERE: 4km

DAMAGE: 4d6x10 to shields, roll on ion damage table if target shields are down

RATE OF FIRE: Equal to Pilots attacks

PAYLOAD: Unlimited

BONUSES: +1 strike


WEAPON: Proton Torpedo Launcher (2)

PRIMARY PURPOSE: Anti-ship

SECONDARY PURPOSE: Anti-fighter

RANGE - SPACE: 14km

RANGE - ATMOSPHERE: 7km

DAMAGE: 9d6x10

RATE OF FIRE: 1 or 2 at a time equal to the pilots attacks

PAYLOAD: 5 per launcher

BONUSES: +3 strike


SYSTEMS OF NOTE:


COMMUNICATIONS: Subspace transceiver with a range of 15 light years. Emergency Beacon has a range or 40 light years

LIFE SUPPORT SYSTEMS: Can support full complement for an effectively unlimited amount of time however consumables will run out after 2 months if not replenished

PASSIVE SENSOR SYSTEMS: Have a radius of 60 000km. System includes Dedicated Energy Receptors, Mass Detectors, Electro-photo Receptors, Aural Sensors. Gives a +5% to sensor skill rolls

SCANNING SENSOR SYSTEMS: Have a radius of approximately 90 000 000km. System includes Dedicated Energy Receptors, Mass Detectors, Full Spectrum Transceivers, Life Form Indicators. Gives a +10% bonus to sensor skill rolls.

SEARCH SENSOR SYSTEMS: Have a range of 120 000km and can be directed to any of the 6 arcs around the ship. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Long Range Phased Tachyon Detection Arrays, Full Spectrum Transceivers. Gives a +15% bonus to sensor skill rolls.

FOCUSING SENSOR SYSTEMS: Have a radius of 6000km and can be focused anywhere within the search systems range. System includes Dedicated Energy Receptors, Electro-Photo Receptors, Mass Detectors, Life Form Indicators, Full Spectrum Transceivers, Aural Sensors, Short range Primary Threat Analysis Grids. Gives a +20% bonus to sensor skill rolls.

NAV COMPUTER - Full up to date navigational data is stored and updated regularly.


COMBAT BONUSES:


Use vehicle combat training and combat flying

+1 attack at level 7

+1 dodge at level 6 and 12

+1 autododge at level 8 and 14

+10% piloting rolls


REFERENCES USED IN THIS DESIGN


Star Wars RPG Books - various

Star Wars reference Books - various

Wookiepedia (http://starwars.wikia.com/)

Youtube - EC Henry - https://www.youtube.com/watch?v=2g9YfO55n1g

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