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BACKGROUND (as per Macross Mecha Manual)
Gilgamesh3battroid

Piloted by full-sized Zentradi in Reguld-style cockpit this is a first for the UN Spacy forces to encounter. An enemy variable fighter unit though this unit seems to be more of a special forces or elite pilots unit as it is not found to be as numerous as the various battle pods and powered armours.


Model Type - Variable Fighter

Class - Zentradi Variable Fighter

Crew - 1 full sized Zentradi


MDC By Location

Main Body - 500

Arms - 175

Hand - 75

Legs - 250

Feet - 120

Main Thrusters - 175

Secondary Thrusters - 75

Head - 120

Plasma Cannon - 180

Micro Missle Launchers - 75

Heavy Missile Launcher/Gunpod - 150

Armour - stops upto and including standard 20mm rounds


Speed

Running - 120kph

Leaping - 20m thruster assisted

Flying Battroid - Mach 2 at 30km+, Mach 15 in space

Flying Fighter - Mach 5 at 30km+, mach 15 in space

Range - Unlimited in atosphere, 3000km in Space from reaction mass


Statistics

Height - Battroid - 14.3m, Fighter - 5.2m

Length - Battroid - 4.6m, Fighter - 13.7m

Width - Battroid - 6.7m, Fighter - 6m

Weight - 50 tons

PS - Robotic 40Lift - 20 tons, Carry - 10 tons

Cargo - none

Power System - Reaction Engines

Cost - na


Weapons
Gilgamesh3fighter

Weapon Type - Beam Cannon (Nose fighter mode)

Primary Purpose - Anti-mecha

Range - 2400m

Damage - 4d6x10 per blast

Rate Of Fire - 5 per melee

Payload - unlimited

Bonuses - +2 strike


Weapon Type - Beam gun (right arm)

Primary Purpose - anti-mecha

Range - 2000m

Damage - 4d6 per blast, 2d4x10+20 per short burst, 4d4x10+10 per medium burst, 4d6x10 per long burst, 6d6x10 per full melee burst

Rate Of Fire - only fires short bursts equal to pilots attacks

Payload - unlimited

Bonuses - +2 strike


Weapon Type - Heavy Missile Launcher

Primary Purpose - Anti-mecha

Range - 50km

Damage - 4d4x10

Rate Of Fire - volley of 1-3 equal to pilots attacks

Payload - 6 total

Bonuses - +2 strike


Weapon Type - Micro Missile Launcehrs (4)

Primary Purpose - anti-mecha

Range - 5km

Damage - 2d4x10

Rate Of Fire - volleys of 1-72

Payload - 72 total

Bonuses - +2 strike


Bonuses and Penalties

Use Robot/Vehicle Combat Basic/Elite with the following bonuses:

+1 attack at level 1 and 12

+1 disarm

+2 pull punch

+1 Autododge at level 2, 4, 7 and 11

+20% piloting rolls

Punch - 4d6

Restrained Punch - 8d6sd

Kick - 6d6

Body Block/Tackle - 2d6


Systems of Note

Combat Computer - Calculates, stores and transmits data onto a HUD (heads up display). Typically tied into the units targeting computer. Can hold hundreds of entries about various enemies and robots/power armour/aircraft/vehicles.

Complete Environmental Pilot Compartment - A completely computer controlled life support system that includes: internal cooling and temperature control, air pruification and circulation systems (gas filtration, humidifier/dehumidifier) that engages when needed and can recirculate breathable air for upto 4 days if neccessary, computer controlled independant oxygen supply and purge system that has upto 6 hours of breathable air that automatically engages in low oxygen or contaminated air environments, insulated high temperature resistant shielding for upto 300 degrees centrigade (normal fires do no damage though nuclear, and plasma fires do full damage), radiation shielded upto several hundred rads, and polarized and light sensitive/adjusting tinted viewport.

Standard instrumentation - Speedometer, distance travelled, inertial mapping system (zeroed on your deployment location/home base), power system temperature, ammunition counters, damage assessment indicators.

Motion detector/Collision Warning System

Radar - Can identify upto 48 and track upto 18 targets simultaneously to a range of 100 miles (160km) for airborne targets and 10 miles (16km) for ground targets depending on terrain.

Radar Warning receiver - Informs the pilot/crew of possible radar lock. Range - 30 miles (48km) depending on terrain

Targeting Computer - Assists in the tracking and identification of enemy targets to a range of 30 miles (50km)

Computer Targeting System - Assists in selecting and locking on to enemy targets. +1 to strike using ranged weapons.

Radio Communications - long-range direction communication systems out to a range of 200 miles (320km) that can be boosted if proper singal towers or relay systems are in place. Also a directional short-range radio with a range of 10 miles (16km). Both radios have full encryption capabilities. Also included is a external loudspeaker system with an output of 80 decibels.

External Audio/Video Pick-up system


References Used

Seto Kaiba

Robotech.com

Unofficial Robotech Reference Guide

Macross II The RPG

Macross Mecha Manual

Fantasy and Animation HQ

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